// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_QSHADERPROGRAMBUILDER_H #define QT3DRENDER_QSHADERPROGRAMBUILDER_H #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QShaderProgramBuilderPrivate; class Q_3DRENDERSHARED_EXPORT QShaderProgramBuilder : public Qt3DCore::QNode { Q_OBJECT Q_PROPERTY(Qt3DRender::QShaderProgram* shaderProgram READ shaderProgram WRITE setShaderProgram NOTIFY shaderProgramChanged) Q_PROPERTY(QStringList enabledLayers READ enabledLayers WRITE setEnabledLayers NOTIFY enabledLayersChanged) Q_PROPERTY(QUrl vertexShaderGraph READ vertexShaderGraph WRITE setVertexShaderGraph NOTIFY vertexShaderGraphChanged) Q_PROPERTY(QUrl tessellationControlShaderGraph READ tessellationControlShaderGraph WRITE setTessellationControlShaderGraph NOTIFY tessellationControlShaderGraphChanged) Q_PROPERTY(QUrl tessellationEvaluationShaderGraph READ tessellationEvaluationShaderGraph WRITE setTessellationEvaluationShaderGraph NOTIFY tessellationEvaluationShaderGraphChanged) Q_PROPERTY(QUrl geometryShaderGraph READ geometryShaderGraph WRITE setGeometryShaderGraph NOTIFY geometryShaderGraphChanged) Q_PROPERTY(QUrl fragmentShaderGraph READ fragmentShaderGraph WRITE setFragmentShaderGraph NOTIFY fragmentShaderGraphChanged) Q_PROPERTY(QUrl computeShaderGraph READ computeShaderGraph WRITE setComputeShaderGraph NOTIFY computeShaderGraphChanged) Q_PROPERTY(QByteArray vertexShaderCode READ vertexShaderCode NOTIFY vertexShaderCodeChanged REVISION(2, 13)) Q_PROPERTY(QByteArray tessellationControlShaderCode READ tessellationControlShaderCode NOTIFY tessellationControlShaderCodeChanged REVISION(2, 13)) Q_PROPERTY(QByteArray tessellationEvaluationShaderCode READ tessellationEvaluationShaderCode NOTIFY tessellationEvaluationShaderCodeChanged REVISION(2, 13)) Q_PROPERTY(QByteArray geometryShaderCode READ geometryShaderCode NOTIFY geometryShaderCodeChanged REVISION(2, 13)) Q_PROPERTY(QByteArray fragmentShaderCode READ fragmentShaderCode NOTIFY fragmentShaderCodeChanged REVISION(2, 13)) Q_PROPERTY(QByteArray computeShaderCode READ computeShaderCode NOTIFY computeShaderCodeChanged REVISION(2, 13)) public: explicit QShaderProgramBuilder(Qt3DCore::QNode *parent = nullptr); ~QShaderProgramBuilder(); QShaderProgram *shaderProgram() const; QStringList enabledLayers() const; QUrl vertexShaderGraph() const; QUrl tessellationControlShaderGraph() const; QUrl tessellationEvaluationShaderGraph() const; QUrl geometryShaderGraph() const; QUrl fragmentShaderGraph() const; QUrl computeShaderGraph() const; QByteArray vertexShaderCode() const; QByteArray tessellationControlShaderCode() const; QByteArray tessellationEvaluationShaderCode() const; QByteArray geometryShaderCode() const; QByteArray fragmentShaderCode() const; QByteArray computeShaderCode() const; public Q_SLOTS: void setShaderProgram(Qt3DRender::QShaderProgram *program); void setEnabledLayers(const QStringList &layers); void setVertexShaderGraph(const QUrl &vertexShaderGraph); void setTessellationControlShaderGraph(const QUrl &tessellationControlShaderGraph); void setTessellationEvaluationShaderGraph(const QUrl &tessellationEvaluationShaderGraph); void setGeometryShaderGraph(const QUrl &geometryShaderGraph); void setFragmentShaderGraph(const QUrl &fragmentShaderGraph); void setComputeShaderGraph(const QUrl &computeShaderGraph); Q_SIGNALS: void shaderProgramChanged(Qt3DRender::QShaderProgram *shaderProgram); void enabledLayersChanged(const QStringList &layers); void vertexShaderGraphChanged(const QUrl &vertexShaderGraph); void tessellationControlShaderGraphChanged(const QUrl &tessellationControlShaderGraph); void tessellationEvaluationShaderGraphChanged(const QUrl &tessellationEvaluationShaderGraph); void geometryShaderGraphChanged(const QUrl &geometryShaderGraph); void fragmentShaderGraphChanged(const QUrl &fragmentShaderGraph); void computeShaderGraphChanged(const QUrl &computeShaderGraph); Q_REVISION(13) void vertexShaderCodeChanged(const QByteArray &vertexShaderCode); Q_REVISION(13) void tessellationControlShaderCodeChanged(const QByteArray &tessellationControlShaderCode); Q_REVISION(13) void tessellationEvaluationShaderCodeChanged(const QByteArray &tessellationEvaluationShaderCode); Q_REVISION(13) void geometryShaderCodeChanged(const QByteArray &geometryShaderCode); Q_REVISION(13) void fragmentShaderCodeChanged(const QByteArray &fragmentShaderCode); Q_REVISION(13) void computeShaderCodeChanged(const QByteArray &computeShaderCode); protected: explicit QShaderProgramBuilder(QShaderProgramBuilderPrivate &dd, Qt3DCore::QNode *parent = nullptr); private: Q_DECLARE_PRIVATE(QShaderProgramBuilder) }; } QT_END_NAMESPACE #endif // QT3DRENDER_QSHADERPROGRAMBUILDER_H