// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_QSHADERPROGRAMBUILDER_P_H #define QT3DRENDER_QSHADERPROGRAMBUILDER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class Q_3DRENDERSHARED_PRIVATE_EXPORT QShaderProgramBuilderPrivate : public Qt3DCore::QNodePrivate { public: QShaderProgramBuilderPrivate(); Q_DECLARE_PUBLIC(QShaderProgramBuilder) QShaderProgram *m_shaderProgram; QStringList m_enabledLayers; QUrl m_vertexShaderGraph; QUrl m_tessControlShaderGraph; QUrl m_tessEvalShaderGraph; QUrl m_geometryShaderGraph; QUrl m_fragmentShaderGraph; QUrl m_computeShaderGraph; QByteArray m_vertexShaderCode; QByteArray m_tessControlShaderCode; QByteArray m_tessEvalShaderCode; QByteArray m_geometryShaderCode; QByteArray m_fragmentShaderCode; QByteArray m_computeShaderCode; void setShaderCode(const QByteArray &code, QShaderProgram::ShaderType type); }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QSHADERPROGRAMBUILDER_P_H