// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_RENDER_RENDERPASS_H #define QT3DRENDER_RENDER_RENDERPASS_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QRenderPass; class QAbstractShader; class QFilterKey; class QRenderState; namespace Render { class RenderPassManager; class RenderState; class Q_3DRENDERSHARED_PRIVATE_EXPORT RenderPass : public BackendNode { public: RenderPass(); ~RenderPass(); void cleanup(); void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; Qt3DCore::QNodeId shaderProgram() const; QList filterKeys() const; QList parameters() const; QList renderStates() const; inline bool hasRenderStates() const { return !m_renderStates.empty(); } private: void appendFilterKey(Qt3DCore::QNodeId filterKeyId); void removeFilterKey(Qt3DCore::QNodeId filterKeyId); void addRenderState(Qt3DCore::QNodeId renderStateId); void removeRenderState(Qt3DCore::QNodeId renderStateId); Qt3DCore::QNodeId m_shaderUuid; QList m_filterKeyList; ParameterPack m_parameterPack; QList m_renderStates; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_RENDERPASS_H