// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "technique_p.h" #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { using namespace Qt3DCore; Technique::Technique() : BackendNode() , m_isCompatibleWithRenderer(false) , m_nodeManager(nullptr) { } Technique::~Technique() { cleanup(); } void Technique::cleanup() { QBackendNode::setEnabled(false); m_parameterPack.clear(); m_renderPasses.clear(); m_filterKeyList.clear(); m_isCompatibleWithRenderer = false; } void Technique::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) { const QTechnique *node = qobject_cast(frontEnd); if (!node) return; bool dirty = isEnabled() != frontEnd->isEnabled(); BackendNode::syncFromFrontEnd(frontEnd, firstTime); auto renderPasses = qIdsForNodes(node->renderPasses()); std::sort(std::begin(renderPasses), std::end(renderPasses)); if (m_renderPasses != renderPasses) { m_renderPasses = renderPasses; dirty = true; } auto parameters = qIdsForNodes(node->parameters()); std::sort(std::begin(parameters), std::end(parameters)); if (m_parameterPack.parameters() != parameters) { m_parameterPack.setParameters(parameters); dirty = true; } auto filterKeys = qIdsForNodes(node->filterKeys()); std::sort(std::begin(filterKeys), std::end(filterKeys)); if (m_filterKeyList != filterKeys) { m_filterKeyList = filterKeys; dirty = true; } auto graphicsApiFilterData = QGraphicsApiFilterPrivate::get(node->graphicsApiFilter())->m_data; if (m_graphicsApiFilterData != graphicsApiFilterData) { m_graphicsApiFilterData = graphicsApiFilterData; m_isCompatibleWithRenderer = false; dirty = true; } if (dirty) { m_nodeManager->techniqueManager()->addDirtyTechnique(peerId()); markDirty(AbstractRenderer::TechniquesDirty); } } QList Technique::parameters() const { return m_parameterPack.parameters(); } void Technique::appendRenderPass(Qt3DCore::QNodeId renderPassId) { if (!m_renderPasses.contains(renderPassId)) m_renderPasses.append(renderPassId); } void Technique::removeRenderPass(Qt3DCore::QNodeId renderPassId) { m_renderPasses.removeOne(renderPassId); } QList Technique::filterKeys() const { return m_filterKeyList; } QList Technique::renderPasses() const { return m_renderPasses; } const GraphicsApiFilterData *Technique::graphicsApiFilter() const { return &m_graphicsApiFilterData; } bool Technique::isCompatibleWithRenderer() const { return m_isCompatibleWithRenderer; } void Technique::setCompatibleWithRenderer(bool compatible) { m_isCompatibleWithRenderer = compatible; } bool Technique::isCompatibleWithFilters(const QNodeIdVector &filterKeyIds) { // There is a technique filter so we need to check for a technique with suitable criteria. // Check for early bail out if the technique doesn't have sufficient number of criteria and // can therefore never satisfy the filter if (m_filterKeyList.size() < filterKeyIds.size()) return false; // Iterate through the filter criteria and for each one search for a criteria on the // technique that satisfies it for (const QNodeId &filterKeyId : filterKeyIds) { FilterKey *filterKey = m_nodeManager->filterKeyManager()->lookupResource(filterKeyId); bool foundMatch = false; for (const QNodeId &techniqueFilterKeyId : std::as_const(m_filterKeyList)) { FilterKey *techniqueFilterKey = m_nodeManager->filterKeyManager()->lookupResource(techniqueFilterKeyId); if ((foundMatch = (*techniqueFilterKey == *filterKey))) break; } // No match for TechniqueFilter criterion in any of the technique's criteria. // So no way this can match. Don't bother checking the rest of the criteria. if (!foundMatch) return false; } return true; } void Technique::setNodeManager(NodeManagers *nodeManager) { m_nodeManager = nodeManager; } NodeManagers *Technique::nodeManager() const { return m_nodeManager; } void Technique::appendFilterKey(Qt3DCore::QNodeId criterionId) { if (!m_filterKeyList.contains(criterionId)) m_filterKeyList.append(criterionId); } void Technique::removeFilterKey(Qt3DCore::QNodeId criterionId) { m_filterKeyList.removeOne(criterionId); } TechniqueFunctor::TechniqueFunctor(AbstractRenderer *renderer, NodeManagers *manager) : m_manager(manager) , m_renderer(renderer) { } QBackendNode *TechniqueFunctor::create(Qt3DCore::QNodeId id) const { Technique *technique = m_manager->techniqueManager()->getOrCreateResource(id); technique->setNodeManager(m_manager); technique->setRenderer(m_renderer); return technique; } QBackendNode *TechniqueFunctor::get(QNodeId id) const { return m_manager->techniqueManager()->lookupResource(id); } void TechniqueFunctor::destroy(QNodeId id) const { m_manager->techniqueManager()->releaseResource(id); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE