// Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_QABSTRACTRAYCASTER_P_H #define QT3DRENDER_QABSTRACTRAYCASTER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QLayer; /*! \internal */ class Q_3DRENDERSHARED_PRIVATE_EXPORT QAbstractRayCasterPrivate : public Qt3DCore::QComponentPrivate { public: QAbstractRayCasterPrivate(); enum RayCasterType { WorldSpaceRayCaster, ScreenScapeRayCaster }; static QAbstractRayCasterPrivate *get(QAbstractRayCaster *obj); static const QAbstractRayCasterPrivate *get(const QAbstractRayCaster *obj); static void updateHitEntites(QAbstractRayCaster::Hits &hits, Qt3DCore::QScene *scene); RayCasterType m_rayCasterType = WorldSpaceRayCaster; QAbstractRayCaster::RunMode m_runMode = QAbstractRayCaster::SingleShot; QAbstractRayCaster::Hits m_hits; QPoint m_position; QVector3D m_origin; QVector3D m_direction = QVector3D(0., 0., 1.f); float m_length = 1.f; QAbstractRayCaster::FilterMode m_filterMode = QAbstractRayCaster::AcceptAnyMatchingLayers; QList m_layers; QAbstractRayCaster::Hits pick(); virtual void dispatchHits(const QAbstractRayCaster::Hits &hits); Q_DECLARE_PUBLIC(QAbstractRayCaster) }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QABSTRACTRAYCASTER_P_H