// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_QSHADERNODE_P_H #define QT3DRENDER_QSHADERNODE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QShaderNode { public: enum Type : char { Invalid, Input, Output, Function }; class Rule { public: Q_3DRENDERSHARED_PRIVATE_EXPORT Rule(const QByteArray &substitution = QByteArray(), const QByteArrayList &headerSnippets = QByteArrayList()) noexcept; QByteArray substitution; QByteArrayList headerSnippets; }; Q_3DRENDERSHARED_PRIVATE_EXPORT Type type() const noexcept; Q_3DRENDERSHARED_PRIVATE_EXPORT QUuid uuid() const noexcept; Q_3DRENDERSHARED_PRIVATE_EXPORT void setUuid(const QUuid &uuid) noexcept; Q_3DRENDERSHARED_PRIVATE_EXPORT QStringList layers() const noexcept; Q_3DRENDERSHARED_PRIVATE_EXPORT void setLayers(const QStringList &layers) noexcept; Q_3DRENDERSHARED_PRIVATE_EXPORT QList ports() const noexcept; Q_3DRENDERSHARED_PRIVATE_EXPORT void addPort(const QShaderNodePort &port); Q_3DRENDERSHARED_PRIVATE_EXPORT void removePort(const QShaderNodePort &port); Q_3DRENDERSHARED_PRIVATE_EXPORT QStringList parameterNames() const; Q_3DRENDERSHARED_PRIVATE_EXPORT QVariant parameter(const QString &name) const; Q_3DRENDERSHARED_PRIVATE_EXPORT void setParameter(const QString &name, const QVariant &value); Q_3DRENDERSHARED_PRIVATE_EXPORT void clearParameter(const QString &name); Q_3DRENDERSHARED_PRIVATE_EXPORT void addRule(const QShaderFormat &format, const Rule &rule); Q_3DRENDERSHARED_PRIVATE_EXPORT void removeRule(const QShaderFormat &format); Q_3DRENDERSHARED_PRIVATE_EXPORT QList availableFormats() const; Q_3DRENDERSHARED_PRIVATE_EXPORT Rule rule(const QShaderFormat &format) const; private: QUuid m_uuid; QStringList m_layers; QList m_ports; QHash m_parameters; QList> m_rules; }; Q_3DRENDERSHARED_PRIVATE_EXPORT bool operator==(const QShaderNode::Rule &lhs, const QShaderNode::Rule &rhs) noexcept; inline bool operator!=(const QShaderNode::Rule &lhs, const QShaderNode::Rule &rhs) noexcept { return !(lhs == rhs); } } Q_DECLARE_TYPEINFO(Qt3DRender::QShaderNode, Q_RELOCATABLE_TYPE); Q_DECLARE_TYPEINFO(Qt3DRender::QShaderNode::Rule, Q_RELOCATABLE_TYPE); QT_END_NAMESPACE Q_DECLARE_METATYPE(Qt3DRender::QShaderNode) Q_DECLARE_METATYPE(Qt3DRender::QShaderNode::Rule) #endif // QT3DRENDER_QSHADERNODE_P_H