// Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QT3DRENDER_RENDER_TEXTUREIMAGE_H #define QT3DRENDER_RENDER_TEXTUREIMAGE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class TextureManager; class TextureImageManager; class TextureImageDataManager; /** * Backend class for QAbstractTextureImage. * Will only hold the generator and some info values. */ class Q_3DRENDERSHARED_PRIVATE_EXPORT TextureImage : public BackendNode { public: TextureImage(); ~TextureImage(); void cleanup(); void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; inline int layer() const { return m_layer; } inline int mipLevel() const { return m_mipLevel; } inline QAbstractTexture::CubeMapFace face() const { return m_face; } inline QTextureImageDataGeneratorPtr dataGenerator() const { return m_generator; } inline bool isDirty() const { return m_dirty; } void unsetDirty(); private: bool m_dirty; int m_layer; int m_mipLevel; QAbstractTexture::CubeMapFace m_face; QTextureImageDataGeneratorPtr m_generator; }; class TextureImageFunctor : public Qt3DCore::QBackendNodeMapper { public: explicit TextureImageFunctor(AbstractRenderer *renderer, TextureImageManager *textureImageManager); Qt3DCore::QBackendNode *create(Qt3DCore::QNodeId id) const final; Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final; void destroy(Qt3DCore::QNodeId id) const final; private: AbstractRenderer *m_renderer; TextureImageManager *m_textureImageManager; }; #ifndef QT_NO_DEBUG_STREAM inline QDebug operator<<(QDebug dbg, const TextureImage &textureImage) { QDebugStateSaver saver(dbg); dbg << "QNodeId =" << textureImage.peerId() << "mip level =" << textureImage.mipLevel() << "layer =" << textureImage.layer() << "cube face =" << textureImage.face() << "dataGenerator =" << textureImage.dataGenerator() << Qt::endl; return dbg; } #endif } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_TEXTUREIMAGE_H