// Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include #include #include #include #include #include #include "testarbiter.h" class tst_QShaderImage : public QObject { Q_OBJECT private Q_SLOTS: void initTestCase() { qRegisterMetaType("Qt3DRender::QAbstractTexture*"); } void checkDefaultConstruction() { // GIVEN Qt3DRender::QShaderImage shaderImage; // THEN QVERIFY(shaderImage.texture() == nullptr); QCOMPARE(shaderImage.layered(), false); QCOMPARE(shaderImage.mipLevel(), 0); QCOMPARE(shaderImage.layer(), 0); QCOMPARE(shaderImage.access(), Qt3DRender::QShaderImage::ReadWrite); QCOMPARE(shaderImage.format(), Qt3DRender::QShaderImage::Automatic); } void checkPropertyChanges() { // GIVEN Qt3DRender::QShaderImage shaderImage; { // WHEN QSignalSpy spy(&shaderImage, SIGNAL(textureChanged(Qt3DRender::QAbstractTexture*))); Qt3DRender::QTexture2D newValue; shaderImage.setTexture(&newValue); // THEN QVERIFY(spy.isValid()); QCOMPARE(shaderImage.texture(), &newValue); QCOMPARE(spy.size(), 1); // WHEN spy.clear(); shaderImage.setTexture(&newValue); // THEN QCOMPARE(shaderImage.texture(), &newValue); QCOMPARE(spy.size(), 0); } { // WHEN QSignalSpy spy(&shaderImage, SIGNAL(layeredChanged(bool))); const bool newValue = true; shaderImage.setLayered(newValue); // THEN QVERIFY(spy.isValid()); QCOMPARE(shaderImage.layered(), newValue); QCOMPARE(spy.size(), 1); // WHEN spy.clear(); shaderImage.setLayered(newValue); // THEN QCOMPARE(shaderImage.layered(), newValue); QCOMPARE(spy.size(), 0); } { // WHEN QSignalSpy spy(&shaderImage, SIGNAL(mipLevelChanged(int))); const int newValue = 12; shaderImage.setMipLevel(newValue); // THEN QVERIFY(spy.isValid()); QCOMPARE(shaderImage.mipLevel(), newValue); QCOMPARE(spy.size(), 1); // WHEN spy.clear(); shaderImage.setMipLevel(newValue); // THEN QCOMPARE(shaderImage.mipLevel(), newValue); QCOMPARE(spy.size(), 0); } { // WHEN QSignalSpy spy(&shaderImage, SIGNAL(layerChanged(int))); const int newValue = 2; shaderImage.setLayer(newValue); // THEN QVERIFY(spy.isValid()); QCOMPARE(shaderImage.layer(), newValue); QCOMPARE(spy.size(), 1); // WHEN spy.clear(); shaderImage.setLayer(newValue); // THEN QCOMPARE(shaderImage.layer(), newValue); QCOMPARE(spy.size(), 0); } { // WHEN QSignalSpy spy(&shaderImage, SIGNAL(accessChanged(Access))); const Qt3DRender::QShaderImage::Access newValue = Qt3DRender::QShaderImage::ReadOnly; shaderImage.setAccess(newValue); // THEN QVERIFY(spy.isValid()); QCOMPARE(shaderImage.access(), newValue); QCOMPARE(spy.size(), 1); // WHEN spy.clear(); shaderImage.setAccess(newValue); // THEN QCOMPARE(shaderImage.access(), newValue); QCOMPARE(spy.size(), 0); } { // WHEN QSignalSpy spy(&shaderImage, SIGNAL(formatChanged(ImageFormat))); const Qt3DRender::QShaderImage::ImageFormat newValue = Qt3DRender::QShaderImage::RG8U; shaderImage.setFormat(newValue); // THEN QVERIFY(spy.isValid()); QCOMPARE(shaderImage.format(), newValue); QCOMPARE(spy.size(), 1); // WHEN spy.clear(); shaderImage.setFormat(newValue); // THEN QCOMPARE(shaderImage.format(), newValue); QCOMPARE(spy.size(), 0); } } void checkTextureUpdate() { // GIVEN TestArbiter arbiter; Qt3DRender::QShaderImage shaderImage; arbiter.setArbiterOnNode(&shaderImage); Qt3DRender::QTexture2D t; { // WHEN shaderImage.setTexture(&t); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.dirtyNodes().size(), 1); QCOMPARE(arbiter.dirtyNodes().front(), &shaderImage); arbiter.clear(); } { // WHEN shaderImage.setTexture(&t); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.dirtyNodes().size(), 0); } } void checkLayeredUpdate() { // GIVEN TestArbiter arbiter; Qt3DRender::QShaderImage shaderImage; arbiter.setArbiterOnNode(&shaderImage); { // WHEN shaderImage.setLayered(true); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.dirtyNodes().size(), 1); QCOMPARE(arbiter.dirtyNodes().front(), &shaderImage); arbiter.clear(); } { // WHEN shaderImage.setLayered(true); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.dirtyNodes().size(), 0); } } void checkMipLevelUpdate() { // GIVEN TestArbiter arbiter; Qt3DRender::QShaderImage shaderImage; arbiter.setArbiterOnNode(&shaderImage); { // WHEN shaderImage.setMipLevel(5); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.dirtyNodes().size(), 1); QCOMPARE(arbiter.dirtyNodes().front(), &shaderImage); arbiter.clear(); } { // WHEN shaderImage.setMipLevel(5); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.dirtyNodes().size(), 0); } } void checkLayerUpdate() { // GIVEN TestArbiter arbiter; Qt3DRender::QShaderImage shaderImage; arbiter.setArbiterOnNode(&shaderImage); { // WHEN shaderImage.setLayer(8); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.dirtyNodes().size(), 1); QCOMPARE(arbiter.dirtyNodes().front(), &shaderImage); arbiter.clear(); } { // WHEN shaderImage.setLayer(8); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.dirtyNodes().size(), 0); } } void checkAccessUpdate() { // GIVEN TestArbiter arbiter; Qt3DRender::QShaderImage shaderImage; arbiter.setArbiterOnNode(&shaderImage); { // WHEN shaderImage.setAccess(Qt3DRender::QShaderImage::WriteOnly); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.dirtyNodes().size(), 1); QCOMPARE(arbiter.dirtyNodes().front(), &shaderImage); arbiter.clear(); } { // WHEN shaderImage.setAccess(Qt3DRender::QShaderImage::WriteOnly); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.dirtyNodes().size(), 0); } } void checkFormatUpdate() { // GIVEN TestArbiter arbiter; Qt3DRender::QShaderImage shaderImage; arbiter.setArbiterOnNode(&shaderImage); { // WHEN shaderImage.setFormat(Qt3DRender::QShaderImage::RG16F); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.dirtyNodes().size(), 1); QCOMPARE(arbiter.dirtyNodes().front(), &shaderImage); arbiter.clear(); } { // WHEN shaderImage.setFormat(Qt3DRender::QShaderImage::RG16F); QCoreApplication::processEvents(); // THEN QCOMPARE(arbiter.dirtyNodes().size(), 0); } } void checkTextureBookeeping() { // GIVEN Qt3DRender::QShaderImage shaderImage; QSignalSpy spy(&shaderImage, SIGNAL(textureChanged(Qt3DRender::QAbstractTexture*))); { // WHEN Qt3DRender::QTexture2D tex; shaderImage.setTexture(&tex); // THEN QVERIFY(spy.isValid()); QCOMPARE(shaderImage.texture(), &tex); QCOMPARE(spy.size(), 1); // WHEN spy.clear(); } // THEN QCOMPARE(spy.size(), 1); QVERIFY(shaderImage.texture() == nullptr); } }; QTEST_MAIN(tst_QShaderImage) #include "tst_qshaderimage.moc"