// Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include #include #include #include #include #include "qbackendnodetester.h" #include "testrenderer.h" class tst_ShaderImage : public Qt3DCore::QBackendNodeTester { Q_OBJECT private Q_SLOTS: void checkInitialState() { // GIVEN Qt3DRender::Render::ShaderImage backendShaderImage; // THEN QCOMPARE(backendShaderImage.isEnabled(), false); QVERIFY(backendShaderImage.peerId().isNull()); QCOMPARE(backendShaderImage.textureId(), Qt3DCore::QNodeId()); QCOMPARE(backendShaderImage.mipLevel(), int(0)); QCOMPARE(backendShaderImage.layer(), int(0)); QCOMPARE(backendShaderImage.layered(), false); QCOMPARE(backendShaderImage.access(), Qt3DRender::QShaderImage::ReadWrite); QCOMPARE(backendShaderImage.format(), Qt3DRender::QShaderImage::NoFormat); } void checkCleanupState() { // GIVEN Qt3DRender::Render::ShaderImage backendShaderImage; // WHEN backendShaderImage.setEnabled(true); backendShaderImage.setTextureId(Qt3DCore::QNodeId::createId()); backendShaderImage.setMipLevel(8); backendShaderImage.setLayer(200); backendShaderImage.setLayered(true); backendShaderImage.setAccess(Qt3DRender::QShaderImage::WriteOnly); backendShaderImage.setFormat(Qt3DRender::QShaderImage::R32F); backendShaderImage.cleanup(); // THEN QCOMPARE(backendShaderImage.isEnabled(), false); QCOMPARE(backendShaderImage.textureId(), Qt3DCore::QNodeId()); QCOMPARE(backendShaderImage.mipLevel(), int(0)); QCOMPARE(backendShaderImage.layer(), int(0)); QCOMPARE(backendShaderImage.layered(), false); QCOMPARE(backendShaderImage.access(), Qt3DRender::QShaderImage::ReadWrite); QCOMPARE(backendShaderImage.format(), Qt3DRender::QShaderImage::NoFormat); } void checkInitializeFromPeer() { // GIVEN Qt3DRender::QShaderImage shaderImage; TestRenderer renderer; { // WHEN Qt3DRender::Render::ShaderImage backendShaderImage; backendShaderImage.setRenderer(&renderer); simulateInitializationSync(&shaderImage, &backendShaderImage); // THEN QCOMPARE(backendShaderImage.isEnabled(), true); QCOMPARE(backendShaderImage.peerId(), shaderImage.id()); QCOMPARE(backendShaderImage.textureId(), Qt3DCore::QNodeId()); QCOMPARE(backendShaderImage.mipLevel(), 0); QCOMPARE(backendShaderImage.layer(), 0); QCOMPARE(backendShaderImage.layered(), false); QCOMPARE(backendShaderImage.access(), Qt3DRender::QShaderImage::ReadWrite); QCOMPARE(backendShaderImage.format(), Qt3DRender::QShaderImage::Automatic); } { // WHEN Qt3DRender::Render::ShaderImage backendShaderImage; shaderImage.setEnabled(false); backendShaderImage.setRenderer(&renderer); simulateInitializationSync(&shaderImage, &backendShaderImage); // THEN QCOMPARE(backendShaderImage.peerId(), shaderImage.id()); QCOMPARE(backendShaderImage.isEnabled(), false); } } void checkSceneChangeEvents() { // GIVEN Qt3DRender::QShaderImage shaderImage; Qt3DRender::Render::ShaderImage backendShaderImage; TestRenderer renderer; backendShaderImage.setRenderer(&renderer); simulateInitializationSync(&shaderImage, &backendShaderImage); { // WHEN const bool newValue = false; shaderImage.setEnabled(newValue); backendShaderImage.syncFromFrontEnd(&shaderImage, false); // THEN QCOMPARE(backendShaderImage.isEnabled(), newValue); } { // WHEN Qt3DRender::QTexture2D tex2D; shaderImage.setTexture(&tex2D); backendShaderImage.syncFromFrontEnd(&shaderImage, false); // THEN QCOMPARE(backendShaderImage.textureId(), tex2D.id()); } { // WHEN const int newValue = 883; shaderImage.setMipLevel(newValue); backendShaderImage.syncFromFrontEnd(&shaderImage, false); // THEN QCOMPARE(backendShaderImage.mipLevel(), newValue); } { // WHEN const int newValue = 1584; shaderImage.setLayer(newValue); backendShaderImage.syncFromFrontEnd(&shaderImage, false); // THEN QCOMPARE(backendShaderImage.layer(), newValue); } { // WHEN const bool newValue = true; shaderImage.setLayered(newValue); backendShaderImage.syncFromFrontEnd(&shaderImage, false); // THEN QCOMPARE(backendShaderImage.layered(), newValue); } { // WHEN const Qt3DRender::QShaderImage::Access newValue = Qt3DRender::QShaderImage::WriteOnly; shaderImage.setAccess(newValue); backendShaderImage.syncFromFrontEnd(&shaderImage, false); // THEN QCOMPARE(backendShaderImage.access(), newValue); } { // WHEN const Qt3DRender::QShaderImage::ImageFormat newValue = Qt3DRender::QShaderImage::RG16F; shaderImage.setFormat(newValue); backendShaderImage.syncFromFrontEnd(&shaderImage, false); // THEN QCOMPARE(backendShaderImage.format(), newValue); } } }; QTEST_MAIN(tst_ShaderImage) #include "tst_shaderimage.moc"