// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import Qt3D.Core 2.0 import Qt3D.Render 2.0 import QtQuick 2.2 as QQ2 FrameGraph { id: root property alias viewCamera: viewCameraSelector.camera property alias lightCamera: lightCameraSelector.camera readonly property Texture2D shadowTexture: depthTexture activeFrameGraph: Viewport { rect: Qt.rect(0.0, 0.0, 1.0, 1.0) clearColor: Qt.rgba(0.0, 0.0, 0.0, 1.0) RenderPassFilter { includes: [ FilterKey { name: "pass"; value: "shadowmap" } ] RenderTargetSelector { target: RenderTarget { attachments: [ RenderAttachment { name: "depth" type: RenderAttachment.DepthAttachment texture: Texture2D { id: depthTexture width: 1024 height: 1024 format: Texture.DepthFormat generateMipMaps: false magnificationFilter: Texture.Linear minificationFilter: Texture.Linear wrapMode { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } comparisonFunction: Texture.CompareLessEqual comparisonMode: Texture.CompareRefToTexture } } ] } ClearBuffers { buffers: ClearBuffers.DepthBuffer CameraSelector { id: lightCameraSelector } } } } RenderPassFilter { includes: [ FilterKey { name: "pass"; value: "forward" } ] ClearBuffers { buffers : ClearBuffers.ColorDepthBuffer CameraSelector { id: viewCameraSelector } } } } }