// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #if 0 // This one uses Scene3D #include #include #include int main(int argc, char **argv) { QGuiApplication app(argc, argv); QSurfaceFormat format; if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) { //format.setVersion(3, 2); format.setProfile(QSurfaceFormat::CoreProfile); } format.setDepthBufferSize(24); format.setSamples(4); QQuickView view; view.resize(1280, 768); view.setFormat(format); view.setResizeMode(QQuickView::SizeRootObjectToView); view.setSource(QUrl("qrc:/Qt3DBenchMain.qml")); view.show(); return app.exec(); } #else #include #include #include #include #include #include #include int main(int argc, char* argv[]) { QGuiApplication app(argc, argv); Window view; Qt3DCore::Quick::QQmlAspectEngine engine; view.resize(1280, 768); engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); engine.aspectEngine()->initialize(); QVariantMap data; data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast(&view))); data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view)); engine.aspectEngine()->setData(data); engine.qmlEngine()->rootContext()->setContextProperty("_window", &view); engine.setSource(QUrl("qrc:/SphereView.qml")); view.show(); return app.exec(); } #endif