// Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick 2.2 as QQ2 import Qt3D.Core 2.0 import Qt3D.Render 2.10 import Qt3D.Input 2.0 import Qt3D.Extras 2.0 Entity { id: sceneRoot Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 0.0, -40.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } RenderTarget { id: intermediateRenderTarget attachments : [ RenderTargetOutput { objectName : "color" attachmentPoint : RenderTargetOutput.Color0 texture : Texture2D { id : colorAttachment0 width : 1024 height : 768 format : Texture.R32F generateMipMaps : false magnificationFilter : Texture.Linear minificationFilter : Texture.Linear wrapMode { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } } }, RenderTargetOutput { objectName : "color" attachmentPoint : RenderTargetOutput.Color1 texture : Texture2D { id : colorAttachment1 width : 1024 height : 1024 format : Texture.R32F generateMipMaps : false magnificationFilter : Texture.Linear minificationFilter : Texture.Linear wrapMode { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } } } ] } components: [ RenderSettings { activeFrameGraph: RenderSurfaceSelector { Viewport { RenderTargetSelector { target: intermediateRenderTarget NoDraw {} } RenderTargetSelector { target: RenderTarget { id: renderTarget attachments : [ RenderTargetOutput { objectName : "color" attachmentPoint : RenderTargetOutput.Color0 texture : Texture2D { id : colorAttachment width : 1024 height : 768 format : Texture.RGBA32F generateMipMaps : false magnificationFilter : Texture.Linear minificationFilter : Texture.Linear wrapMode { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } } }, RenderTargetOutput { objectName : "depth" attachmentPoint : RenderTargetOutput.Depth texture : Texture2D { id : depthAttachment width : 1024 height : 1024 format : Texture.D32F generateMipMaps : false magnificationFilter : Texture.Linear minificationFilter : Texture.Linear wrapMode { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } } } ] } ClearBuffers { clearColor: "white" buffers: ClearBuffers.ColorDepthBuffer CameraSelector { camera: camera } } } NoDraw{ BlitFramebuffer { source: renderTarget destination: intermediateRenderTarget sourceRect: Qt.rect(0,0,1024,768) destinationRect: Qt.rect(0,0,1024,1024) sourceAttachmentPoint: RenderTargetOutput.Color0 destinationAttachmentPoint: RenderTargetOutput.Color0 interpolationMethod: BlitFramebuffer.Linear } BlitFramebuffer { source: intermediateRenderTarget sourceRect: Qt.rect(0,0,1024,1024) destinationRect: Qt.rect(0,0,512,384) sourceAttachmentPoint: RenderTargetOutput.Color0 interpolationMethod: BlitFramebuffer.Linear } BlitFramebuffer { source: renderTarget sourceRect: Qt.rect(0,0,1024,768) destinationRect: Qt.rect(0,384,512,384) sourceAttachmentPoint: RenderTargetOutput.Color0 interpolationMethod: BlitFramebuffer.Linear } BlitFramebuffer { source: renderTarget sourceRect: Qt.rect(128,200,256,256) destinationRect: Qt.rect(512,384,512,384) sourceAttachmentPoint: RenderTargetOutput.Color0 interpolationMethod: BlitFramebuffer.Linear } BlitFramebuffer { source: renderTarget sourceRect: Qt.rect(128,200,256,256) destinationRect: Qt.rect(512,0,512,384) sourceAttachmentPoint: RenderTargetOutput.Color0 interpolationMethod: BlitFramebuffer.Nearest } } } } } ] PhongMaterial { id: material } TorusMesh { id: torusMesh radius: 5 minorRadius: 1 rings: 100 slices: 20 } Transform { id: torusTransform scale3D: Qt.vector3d(1.5, 1, 0.5) rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45) } Entity { id: torusEntity components: [ torusMesh, material, torusTransform ] } SphereMesh { id: sphereMesh radius: 3 } Transform { id: sphereTransform property real userAngle: 0.0 matrix: { var m = Qt.matrix4x4(); m.rotate(userAngle, Qt.vector3d(0, 1, 0)); m.translate(Qt.vector3d(20, 0, 0)); return m; } } QQ2.NumberAnimation { target: sphereTransform property: "userAngle" duration: 10000 from: 0 to: 360 loops: QQ2.Animation.Infinite running: true } Entity { id: sphereEntity components: [ sphereMesh, material, sphereTransform ] } }