// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import Qt3D.Core 2.16 import Qt3D.Render 2.16 import Qt3D.Input 2.0 import Qt3D.Extras 2.16 import QtQuick 2.0 as QQ2 Entity { id: sceneRoot Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 0.0, 40.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } FirstPersonCameraController { camera: camera } components: [ RenderSettings { id: renderSettings activeFrameGraph: ForwardRenderer { camera: camera clearColor: "transparent" } }, InputSettings { } ] // normal entity, BV computed from geometry Entity { id: sphereEntity1 components: [ SphereMesh { radius: 4 }, PhongMaterial { diffuse: "blue" }, Transform { translation: Qt.vector3d(mainAnimation.x, 9, 0) } ] } // override BV of the entity with one from another (non-rendered) geometry Entity { id: sphereEntity2 components: [ SphereMesh { radius: 4 }, PhongMaterial { diffuse: "red" }, Transform { translation: Qt.vector3d(mainAnimation.x, -9, 0) }, BoundingVolume { view: SphereGeometryView { radius: 2 } } ] } // override BV with known specific values (can also be done by using a separate BoundingVolume) Entity { id: sphereEntity3 components: [ SphereMesh { radius: 4 minPoint: Qt.vector3d(-.5, -.5, -.5) maxPoint: Qt.vector3d(.5, .5, .5) }, PhongMaterial { diffuse: "green" }, Transform { translation: Qt.vector3d(mainAnimation.x, 0 , 0) } ] } QQ2.SequentialAnimation { id: mainAnimation property real x: 0 loops: QQ2.Animation.Infinite running: true QQ2.NumberAnimation { target: mainAnimation property: "x" duration: 2000 from: -25 to: 25 easing.type: Easing.InOutQuad } QQ2.NumberAnimation { target: mainAnimation property: "x" duration: 2000 from: 25 to: -25 easing.type: Easing.InOutQuad } } }