// Copyright (C) 2017 Juan José Casafranca. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import Qt3D.Core 2.0 import Qt3D.Render 2.9 Viewport { RenderSurfaceSelector { id: surfaceSelector // Compute Pass DispatchCompute { workGroupX: 50; workGroupY: 1; workGroupZ: 1 BufferCapture { TechniqueFilter { matchAll: [ FilterKey { name: "type"; value: "compute"} ] } } } NoDraw { } } }