// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick 2.2 as QQ2 import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 import Qt3D.Extras 2.0 Entity { id: sceneRoot Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 0.0, 40.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } OrbitCameraController { camera: camera } components: [ RenderSettings { activeFrameGraph: ForwardRenderer { camera: camera } }, // Event Source will be set by the Qt3DQuickWindow InputSettings { } ] PhongMaterial { id: material diffuse: "yellow" } TorusMesh { id: torusMesh radius: 5 minorRadius: 1 rings: 100 slices: 20 } Transform { id: torusTransform scale3D: Qt.vector3d(1.5, 1, 0.5) rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45) } Entity { id: torusEntity components: [ torusMesh, material, torusTransform ] } QQ2.Timer { interval: 1000 running: true repeat: true property bool hasSphere: true onTriggered: { loader.source = hasSphere ? "qrc:/SphereEntity.qml" : "qrc:/CuboidEntity.qml" hasSphere = !hasSphere } } EntityLoader { id: loader components: [ revolutionTransform ] } Transform { id: revolutionTransform property real userAngle: 0.0 matrix: { var m = Qt.matrix4x4(); m.rotate(userAngle, Qt.vector3d(0, 1, 0)); m.translate(Qt.vector3d(20, 0, 0)); return m; } } QQ2.NumberAnimation { target: revolutionTransform property: "userAngle" duration: 10000 from: 0 to: 360 loops: QQ2.Animation.Infinite running: true } }