// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // Copyright (C) 2017 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #version 150 core uniform sampler2D diffuseTexture; in vec3 position; in vec2 texCoord; out vec4 fragColor; vec4 dModel(const in vec2 flipYTexCoord) { // Lookup diffuse vec3 diffuseColor = texture(diffuseTexture, flipYTexCoord).rgb; return vec4(diffuseColor, 1.0); } void main() { vec2 flipYTexCoord = texCoord; flipYTexCoord.y = 1.0 - texCoord.y; vec4 result = dModel(flipYTexCoord); fragColor = result; }