// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick 2.2 as QQ2 import Qt3D.Core 2.0 import Qt3D.Render 2.1 import Qt3D.Input 2.0 import Qt3D.Extras 2.0 Entity { id: sceneRoot function requestRenderCapture() { return renderCapture.requestCapture() } Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 1 nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d(100.0, 100.0, 20.0) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d(0.0, 0.0, -8.0) } Camera { id: camera2 projectionType: CameraLens.PerspectiveProjection fieldOfView: 15 aspectRatio: 1 nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 0.0, -40.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } OrbitCameraController { camera: camera } components: [ RenderSettings { activeFrameGraph: RenderSurfaceSelector { Viewport { normalizedRect: Qt.rect(0, 0, 1, 1) // Clear Back Buffer ClearBuffers { buffers: ClearBuffers.ColorDepthBuffer clearColor: Qt.rgba(0, 0.5, 1, 1) NoDraw { } } // Render to back buffer CameraSelector { camera: camera } // FBO RenderTargetSelector { target: RenderTarget { attachments: [ RenderTargetOutput { attachmentPoint: RenderTargetOutput.Color0 texture: Texture2D { id: colorTexture width: 400 height: 400 format: Texture.RGBAFormat generateMipMaps: false magnificationFilter: Texture.Linear minificationFilter: Texture.Linear wrapMode { x: WrapMode.ClampToEdge y: WrapMode.ClampToEdge } } } ] } // Clear FBO ClearBuffers { buffers: ClearBuffers.ColorDepthBuffer clearColor: Qt.rgba(0, 0.5, 0.5, 1) NoDraw { } } // Render into FBO CameraSelector { camera: camera // Render Capture RenderCapture { id: renderCapture } } } } } }, // Event Source will be set by the Qt3DQuickWindow InputSettings { } ] PhongMaterial { id: material } TorusMesh { id: torusMesh radius: 5 minorRadius: 1 rings: 100 slices: 20 } Transform { id: torusTransform scale3D: Qt.vector3d(1.5, 1, 0.5) rotation: fromAxisAndAngle(Qt.vector3d(1, 0, 0), 45) } Entity { id: torusEntity components: [ torusMesh, material, torusTransform ] } SphereMesh { id: sphereMesh radius: 3 } Transform { id: sphereTransform property real userAngle: 0.0 matrix: { var m = Qt.matrix4x4(); m.rotate(userAngle, Qt.vector3d(0, 1, 0)); m.translate(Qt.vector3d(20, 0, 0)); return m; } } QQ2.NumberAnimation { target: sphereTransform property: "userAngle" duration: 10000 from: 0 to: 360 loops: QQ2.Animation.Infinite running: true } Entity { id: sphereEntity components: [ sphereMesh, material, sphereTransform ] } }