// Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick 2.10 import QtQuick.Scene3D 2.0 import Qt3D.Core 2.10 import Qt3D.Render 2.13 import Qt3D.Input 2.0 import Qt3D.Extras 2.0 Item { width: 800 height: 600 Scene3D { anchors.fill: parent Entity { id: sceneRoot Camera { id: camera projectionType: CameraLens.PerspectiveProjection fieldOfView: 45 aspectRatio: 16/9 nearPlane : 0.1 farPlane : 1000.0 position: Qt.vector3d( 0.0, 0.0, -4.0 ) upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) } OrbitCameraController { camera: camera } components: [ RenderSettings { activeFrameGraph: ForwardRenderer { clearColor: Qt.rgba(0, 0.5, 1, 1) camera: camera } }, // Event Source will be set by the Qt3DQuickWindow InputSettings { }, DirectionalLight { intensity: 0.8 worldDirection: camera.viewVector } ] NumberAnimation { target: cubeTransform property: "rotationY" duration: 10000 from: 0 to: 360 loops: Animation.Infinite running: true } SharedGLTexture { id: shaderGLTexture textureId: _textureWidget.textureId } Entity { id: cubeEntity readonly property GeometryRenderer cuboid: CuboidMesh { } readonly property DiffuseMapMaterial material: DiffuseMapMaterial { diffuse: shaderGLTexture } Transform { id: cubeTransform rotationX: 180 } components: [ cuboid, material, cubeTransform ] } } } Grid { spacing: 10 columns: 2 Text { text: "Target: " + _nameMapper.targetName(shaderGLTexture.target) } Text { text: "Format: " + _nameMapper.formatName(shaderGLTexture.format) } Text { text: "Width: " + shaderGLTexture.width } Text { text: "Height: " + shaderGLTexture.height } Text { text: "Depth: " + shaderGLTexture.depth } Text { text: "Layers: " + shaderGLTexture.layers } Text { text: "GL Texture Id: " + shaderGLTexture.textureId } } }