// Copyright (C) 2018 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include #include #include #include "qtestsupport_gui.h" #include "qwindow.h" #include #include #include #if QT_CONFIG(test_gui) #include #include #include #include #endif // #if QT_CONFIG(test_gui) QT_BEGIN_NAMESPACE /*! \since 5.0 Returns \c true, if \a window is active within \a timeout milliseconds. Otherwise returns \c false. The method is useful in tests that call QWindow::show() and rely on the window actually being active (i.e. being visible and having focus) before proceeding. \note The method will time out and return \c false if another window prevents \a window from becoming active. \note Since focus is an exclusive property, \a window may loose its focus to another window at any time - even after the method has returned \c true. \sa qWaitForWindowExposed(), qWaitForWindowFocused(), QWindow::isActive() */ Q_GUI_EXPORT bool QTest::qWaitForWindowActive(QWindow *window, int timeout) { if (Q_UNLIKELY(!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::WindowActivation))) { qWarning() << "qWaitForWindowActive was called on a platform that doesn't support window" << "activation. This means there is an error in the test and it should either" << "check for the WindowActivation platform capability before calling" << "qWaitForWindowActivate, use qWaitForWindowExposed instead, or skip the test." << "Falling back to qWaitForWindowExposed."; return qWaitForWindowExposed(window, timeout); } return QTest::qWaitFor([&]() { return window->isActive(); }, timeout); } /*! \since 6.7 Returns \c true, if \a window is the focus window within \a timeout. Otherwise returns \c false. The method is useful in tests that call QWindow::show() and rely on the window having focus (for receiving keyboard events e.g.) before proceeding. \note The method will time out and return \c false if another window prevents \a window from becoming focused. \note Since focus is an exclusive property, \a window may loose its focus to another window at any time - even after the method has returned \c true. \sa qWaitForWindowExposed(), qWaitForWindowActive(), QGuiApplication::focusWindow() */ Q_GUI_EXPORT bool QTest::qWaitForWindowFocused(QWindow *window, QDeadlineTimer timeout) { return QTest::qWaitFor([&]() { return qGuiApp->focusWindow() == window; }, timeout); } /*! \since 5.0 Returns \c true, if \a window is exposed within \a timeout milliseconds. Otherwise returns \c false. The method is useful in tests that call QWindow::show() and rely on the window actually being being visible before proceeding. \note A window mapped to screen may still not be considered exposed, if the window client area is not visible, e.g. because it is completely covered by other windows. In such cases, the method will time out and return \c false. \sa qWaitForWindowActive(), QWindow::isExposed() */ Q_GUI_EXPORT bool QTest::qWaitForWindowExposed(QWindow *window, int timeout) { return QTest::qWaitFor([&]() { return window->isExposed(); }, timeout); } namespace QTest { QTouchEventSequence::~QTouchEventSequence() { if (commitWhenDestroyed) QTouchEventSequence::commit(); } QTouchEventSequence& QTouchEventSequence::press(int touchId, const QPoint &pt, QWindow *window) { auto &p = point(touchId); QMutableEventPoint::setGlobalPosition(p, mapToScreen(window, pt)); QMutableEventPoint::setState(p, QEventPoint::State::Pressed); return *this; } QTouchEventSequence& QTouchEventSequence::move(int touchId, const QPoint &pt, QWindow *window) { auto &p = point(touchId); QMutableEventPoint::setGlobalPosition(p, mapToScreen(window, pt)); QMutableEventPoint::setState(p, QEventPoint::State::Updated); return *this; } QTouchEventSequence& QTouchEventSequence::release(int touchId, const QPoint &pt, QWindow *window) { auto &p = point(touchId); QMutableEventPoint::setGlobalPosition(p, mapToScreen(window, pt)); QMutableEventPoint::setState(p, QEventPoint::State::Released); return *this; } QTouchEventSequence& QTouchEventSequence::stationary(int touchId) { auto &p = pointOrPreviousPoint(touchId); QMutableEventPoint::setState(p, QEventPoint::State::Stationary); return *this; } bool QTouchEventSequence::commit(bool processEvents) { if (points.isEmpty()) return false; QThread::sleep(std::chrono::milliseconds{1}); bool ret = false; if (targetWindow) ret = qt_handleTouchEventv2(targetWindow, device, points.values()); if (processEvents) QCoreApplication::processEvents(); previousPoints = points; points.clear(); return ret; } QTouchEventSequence::QTouchEventSequence(QWindow *window, QPointingDevice *aDevice, bool autoCommit) : targetWindow(window), device(aDevice), commitWhenDestroyed(autoCommit) { } QPoint QTouchEventSequence::mapToScreen(QWindow *window, const QPoint &pt) { if (window) return window->mapToGlobal(pt); return targetWindow ? targetWindow->mapToGlobal(pt) : pt; } QEventPoint &QTouchEventSequence::point(int touchId) { if (!points.contains(touchId)) points[touchId] = QEventPoint(touchId); return points[touchId]; } QEventPoint &QTouchEventSequence::pointOrPreviousPoint(int touchId) { if (!points.contains(touchId)) { if (previousPoints.contains(touchId)) points[touchId] = previousPoints.value(touchId); else points[touchId] = QEventPoint(touchId); } return points[touchId]; } } // namespace QTest // // W A R N I N G // ------------- // // The QtGuiTest namespace is not part of the Qt API. It exists purely as an // implementation detail. It may change from version to version without notice, // or even be removed. // // We mean it. // #if QT_CONFIG(test_gui) Q_STATIC_LOGGING_CATEGORY(lcQtGuiTest, "qt.gui.test"); #define deb qCDebug(lcQtGuiTest) /*! \internal \return the application's input device manager. \return nullptr and log error, if the application hasn't been initialized. */ static QInputDeviceManager *inputDeviceManager() { if (auto *idm = QGuiApplicationPrivate::inputDeviceManager()) return idm; deb << "No input device manager present."; return nullptr; } /*! \internal Synthesize keyboard modifier action by passing \a modifiers to the application's input device manager. */ void QtGuiTest::setKeyboardModifiers(Qt::KeyboardModifiers modifiers) { auto *idm = inputDeviceManager(); if (Q_UNLIKELY(!idm)) return; idm->setKeyboardModifiers(modifiers); deb << "Keyboard modifiers synthesized:" << modifiers; } /*! \internal Synthesize user-initiated mouse positioning by passing \a position to the application's input device manager. */ void QtGuiTest::setCursorPosition(const QPoint &position) { auto *idm = inputDeviceManager(); if (Q_UNLIKELY(!idm)) return; idm->setCursorPos(position); deb << "Mouse curser set to" << position; } /*! \internal Synthesize an extended \a key event of \a type, with \a modifiers, \a nativeScanCode, \a nativeVirtualKey and \a text on application level. Log whether the synthesizing has been successful. \note The application is expected to propagate the extended key event to its focus window, if one exists. */ void QtGuiTest::synthesizeExtendedKeyEvent(QEvent::Type type, int key, Qt::KeyboardModifiers modifiers, quint32 nativeScanCode, quint32 nativeVirtualKey, const QString &text) { Q_ASSERT_X((type == QEvent::KeyPress || type == QEvent::KeyRelease), Q_FUNC_INFO, "called with invalid QEvent type"); deb << "Synthesizing key event:" << type << Qt::Key(key) << modifiers << text; if (QWindowSystemInterface::handleExtendedKeyEvent(nullptr, type, key, modifiers, nativeScanCode, nativeVirtualKey, modifiers, text, /* autorep = */ false, /* count = */ 0)) { // If the key event is a shortcut, it may cause other events to be posted. // => process those. QCoreApplication::sendPostedEvents(); deb << "(success)"; } else { deb << "(failure)"; } } /*! \internal Synthesize a key event \a k of type \a t, with modifiers \a mods, \a text, \a autorep and \a count on application level. Log whether the synthesizing has been successful. \note The application is expected to propagate the key event to its focus window, if one exists. */ bool QtGuiTest::synthesizeKeyEvent(QWindow *window, QEvent::Type t, int k, Qt::KeyboardModifiers mods, const QString & text, bool autorep, ushort count) { Q_ASSERT_X((t == QEvent::KeyPress || t == QEvent::KeyRelease), Q_FUNC_INFO, "called with invalid QEvent type"); deb << "Synthesizing key event:" << t << Qt::Key(k) << mods << text; bool result = QWindowSystemInterface::handleKeyEvent(window, t, k, mods, text, autorep, count); if (result) { // If the key event is a shortcut, it may cause other events to be posted. // => process those. QCoreApplication::sendPostedEvents(); deb << "(success)"; } else { deb << "(failure)"; } return result; } /*! \internal Synthesize a mouse event of \a type, with \a button at \a position at application level. Respect \a state and \a modifiers. The application is expected to \list \li propagate the mouse event to its focus window, if one exists. \li convert a click/release squence into a double click. \endlist \note QEvent::MouseButtonDoubleClick can't be explicitly synthesized. */ void QtGuiTest::synthesizeMouseEvent(const QPointF &position, Qt::MouseButtons state, Qt::MouseButton button, QEvent::Type type, Qt::KeyboardModifiers modifiers) { Q_ASSERT_X((type == QEvent::MouseButtonPress || type == QEvent::MouseButtonRelease || type == QEvent::MouseMove), Q_FUNC_INFO, "called with invalid QEvent type"); deb << "Synthesizing mouse event:" << type << position << button << modifiers; if (QWindowSystemInterface::handleMouseEvent(nullptr, position, position, state, button, type, modifiers, Qt::MouseEventNotSynthesized)) { // If the mouse event reacts to a shortcut, it may cause other events to be posted. // => process those. QCoreApplication::processEvents(); QCoreApplication::sendPostedEvents(); deb << "(success)"; } else { deb << "(failure)"; } } /*! \internal Synthesize a wheel event with \a modifiers and \a rollCount representing the number of roll unit on application level. \note The application is expected to handle the wheel event, or propagate it to its focus window, if one exists. */ void QtGuiTest::synthesizeWheelEvent(int rollCount, Qt::KeyboardModifiers modifiers) { deb << "Synthesizing wheel event:" << rollCount << modifiers; QPoint position = QCursor::pos(); if (QWindowSystemInterface::handleWheelEvent(nullptr, position, position, QPoint(), QPoint(0, -rollCount), modifiers)) { // It's unlikely that a shortcut relates to a subsequent wheel event. // But it's not harmful, to send posted events here. QCoreApplication::sendPostedEvents(); deb << "(success)"; } else { deb << "(failure)"; } } /*! \internal \return the number of milliseconds since the QElapsedTimer eventTime was last started. */ qint64 QtGuiTest::eventTimeElapsed() { return QWindowSystemInterfacePrivate::eventTime.elapsed(); } /*! \internal Post fake window activation with \a window representing the fake window being activated. */ void QtGuiTest::postFakeWindowActivation(QWindow *window) { Q_ASSERT_X(window, Q_FUNC_INFO, "called with nullptr"); deb << "Posting fake window activation:" << window; QWindowSystemInterfacePrivate::FocusWindowEvent e(window, Qt::OtherFocusReason); QGuiApplicationPrivate::processWindowSystemEvent(&e); QWindowSystemInterface::handleFocusWindowChanged(window); } /*! \internal \return native \a window position from \a value. */ QPoint QtGuiTest::toNativePixels(const QPoint &value, const QWindow *window) { Q_ASSERT_X(window, Q_FUNC_INFO, "called with nullptr"); deb << "Calculating native pixels: " << value << window; return QHighDpi::toNativePixels(value, window); } /*! \internal \return native \a window rectangle from \a value. */ QRect QtGuiTest::toNativePixels(const QRect &value, const QWindow *window) { Q_ASSERT_X(window, Q_FUNC_INFO, "called with nullptr"); deb << "Calculating native pixels: " << value << window; return QHighDpi::toNativePixels(value, window); } /*! \internal \return scaling factor of \a window relative to Qt. */ qreal QtGuiTest::scaleFactor(const QWindow *window) { Q_ASSERT_X(window, Q_FUNC_INFO, "called with nullptr"); deb << "Calculating scaling factor: " << window; return QHighDpiScaling::factor(window); } /*! \internal Set the id of \a p to \a arg. */ void QtGuiTest::setEventPointId(QEventPoint &p, int arg) { QMutableEventPoint::setId(p, arg); } /*! \internal Set the pressure of \a p to \a arg. */ void QtGuiTest::setEventPointPressure(QEventPoint &p, qreal arg) { QMutableEventPoint::setPressure(p, arg); } /*! \internal Set the state of \a p to \a arg. */ void QtGuiTest::setEventPointState(QEventPoint &p, QEventPoint::State arg) { QMutableEventPoint::setState(p, arg); } /*! \internal Set the position of \a p to \a arg. */ void QtGuiTest::setEventPointPosition(QEventPoint &p, QPointF arg) { QMutableEventPoint::setPosition(p, arg); } /*! \internal Set the global position of \a p to \a arg. */ void QtGuiTest::setEventPointGlobalPosition(QEventPoint &p, QPointF arg) { QMutableEventPoint::setGlobalPosition(p, arg); } /*! \internal Set the scene position of \a p to \a arg. */ void QtGuiTest::setEventPointScenePosition(QEventPoint &p, QPointF arg) { QMutableEventPoint::setScenePosition(p, arg); } /*! \internal Set the ellipse diameters of \a p to \a arg. */ void QtGuiTest::setEventPointEllipseDiameters(QEventPoint &p, QSizeF arg) { QMutableEventPoint::setEllipseDiameters(p, arg); } #undef deb #endif // #if QT_CONFIG(test_gui) QT_END_NAMESPACE