// Copyright (C) 2024 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #version 440 layout(location = 0) in vec2 texCoord; layout(location = 1) in vec2 fragCoord; layout(location = 0) out vec4 fragColor; layout(std140, binding = 0) uniform buf { mat4 qt_Matrix; float qt_Opacity; vec4 color; vec3 iResolution; vec2 rectSize; float radius; float blur; }; float roundedBox(vec2 centerPos, vec2 size, float radii) { return length(max(abs(centerPos) - size + radii, 0.0)) - radii; } void main() { float box = roundedBox(fragCoord - iResolution.xy * 0.5, rectSize, radius); float a = 1.0 - smoothstep(0.0, blur, box); fragColor = color * qt_Opacity * a * a; }