// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qquickfriction_p.h" #include QT_BEGIN_NAMESPACE /*! \qmltype Friction \nativetype QQuickFrictionAffector \inqmlmodule QtQuick.Particles \ingroup qtquick-particles \inherits ParticleAffector \brief For applying friction proportional to the particle's current velocity. */ /*! \qmlproperty real QtQuick.Particles::Friction::factor A drag will be applied to moving objects which is this factor of their current velocity. */ /*! \qmlproperty real QtQuick.Particles::Friction::threshold The drag will only be applied to objects with a velocity above the threshold velocity. The drag applied will bring objects down to the threshold velocity, but no further. The default threshold is 0 */ static qreal sign(qreal a) { return a >= 0 ? 1 : -1; } static const qreal epsilon = 0.00001; QQuickFrictionAffector::QQuickFrictionAffector(QQuickItem *parent) : QQuickParticleAffector(parent), m_factor(0.0), m_threshold(0.0) { } bool QQuickFrictionAffector::affectParticle(QQuickParticleData *d, qreal dt) { if (!m_factor) return false; qreal curVX = d->curVX(m_system); qreal curVY = d->curVY(m_system); if (!curVX && !curVY) return false; qreal newVX = curVX + (curVX * m_factor * -1 * dt); qreal newVY = curVY + (curVY * m_factor * -1 * dt); if (!m_threshold) { if (sign(curVX) != sign(newVX)) newVX = 0; if (sign(curVY) != sign(newVY)) newVY = 0; } else { qreal curMag = qSqrt(curVX*curVX + curVY*curVY); if (curMag <= m_threshold + epsilon) return false; qreal newMag = qSqrt(newVX*newVX + newVY*newVY); if (newMag <= m_threshold + epsilon || //went past the threshold, stop there instead sign(curVX) != sign(newVX) || //went so far past maybe it came out the other side! sign(curVY) != sign(newVY)) { qreal theta = qAtan2(curVY, curVX); newVX = m_threshold * qCos(theta); newVY = m_threshold * qSin(theta); } } d->setInstantaneousVX(newVX, m_system); d->setInstantaneousVY(newVY, m_system); return true; } QT_END_NAMESPACE #include "moc_qquickfriction_p.cpp"