// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qquickgroupgoal_p.h" #include #include #include "qquickimageparticle_p.h" #include QT_BEGIN_NAMESPACE /*! \qmltype GroupGoal \nativetype QQuickGroupGoalAffector \inqmlmodule QtQuick.Particles \ingroup qtquick-particles \inherits ParticleAffector \brief For changing the state of a group of a particle. */ /*! \qmlproperty string QtQuick.Particles::GroupGoal::goalState The name of the group which the affected particles should move to. Groups can have defined durations and transitions between them, setting goalState will cause it to disregard any path weightings (including 0) and head down the path which will reach the goalState quickest. It will pass through intermediate groups on that path for their respective durations. */ /*! \qmlproperty bool QtQuick.Particles::GroupGoal::jump If true, affected particles will jump directly to the target group instead of taking the shortest valid path to get there. They will also not finish their current state, but immediately move to the beginning of the goal state. Default is false. */ QQuickGroupGoalAffector::QQuickGroupGoalAffector(QQuickItem *parent) : QQuickParticleAffector(parent), m_jump(false) { m_ignoresTime = true; } void QQuickGroupGoalAffector::setGoalState(const QString &arg) { if (m_goalState != arg) { m_goalState = arg; emit goalStateChanged(arg); } } bool QQuickGroupGoalAffector::affectParticle(QQuickParticleData *d, qreal dt) { Q_UNUSED(dt); QQuickStochasticEngine *engine = m_system->stateEngine; int index = d->systemIndex; int goalIdx = m_system->groupIds[m_goalState]; if (!engine){//no stochastic states defined. So cut out the engine //TODO: It's possible to move to a group that is intermediate and not used by painters or emitters - but right now that will redirect to the default group m_system->moveGroups(d, goalIdx); return true; }else if (engine->curState(index) != goalIdx){ engine->setGoal(goalIdx, index, m_jump); return true; } return false; } QT_END_NAMESPACE #include "moc_qquickgroupgoal_p.cpp"