// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QQUICKCANVASCONTEXT_P_H #define QQUICKCANVASCONTEXT_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_REQUIRE_CONFIG(quick_canvas); #include #include QT_BEGIN_NAMESPACE namespace QV4 { struct ExecutionEngine; } class QQuickCanvasItem; class QSGLayer; class QQuickCanvasContext : public QObject { Q_OBJECT public: QQuickCanvasContext(QObject *parent = nullptr); ~QQuickCanvasContext(); virtual QStringList contextNames() const = 0; // Init (ignore options if necessary) virtual void init(QQuickCanvasItem *canvasItem, const QVariantMap &args) = 0; virtual void prepare(const QSize& canvasSize, const QSize& tileSize, const QRect& canvasWindow, const QRect& dirtyRect, bool smooth, bool antialiasing); virtual void flush(); virtual QV4::ExecutionEngine *v4Engine() const = 0; virtual void setV4Engine(QV4::ExecutionEngine *engine) = 0; virtual QV4::ReturnedValue v4value() const = 0; virtual QImage toImage(const QRectF& bounds) = 0; Q_SIGNALS: void textureChanged(); }; QT_END_NAMESPACE #endif //QQUICKCANVASCONTEXT_P_H