// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QQUICKCONTEXT2DTEXTURE_P_H #define QQUICKCONTEXT2DTEXTURE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_REQUIRE_CONFIG(quick_canvas); #include #include "qquickcanvasitem_p.h" #include "qquickcontext2d_p.h" #include #include #include QT_BEGIN_NAMESPACE class QQuickContext2DTile; class QQuickContext2DCommandBuffer; class QQuickContext2DTexture : public QObject { Q_OBJECT public: class PaintEvent : public QEvent { public: PaintEvent(QQuickContext2DCommandBuffer *b) : QEvent(QEvent::Type(QEvent::User + 1)), buffer(b) {} QQuickContext2DCommandBuffer *buffer; }; class CanvasChangeEvent : public QEvent { public: CanvasChangeEvent(const QSize &cSize, const QSize &tSize, const QRect &cWindow, const QRect &dRect, bool sm, bool aa) : QEvent(QEvent::Type(QEvent::User + 2)) , canvasSize(cSize) , tileSize(tSize) , canvasWindow(cWindow) , dirtyRect(dRect) , smooth(sm) , antialiasing(aa) { } QSize canvasSize; QSize tileSize; QRect canvasWindow; QRect dirtyRect; bool smooth; bool antialiasing; }; QQuickContext2DTexture(); ~QQuickContext2DTexture(); virtual QQuickCanvasItem::RenderTarget renderTarget() const = 0; static QRect tiledRect(const QRectF& window, const QSize& tileSize); bool setCanvasSize(const QSize &size); bool setTileSize(const QSize &size); bool setCanvasWindow(const QRect& canvasWindow); void setSmooth(bool smooth); void setAntialiasing(bool antialiasing); bool setDirtyRect(const QRect &dirtyRect); bool canvasDestroyed(); void setOnCustomThread(bool is) { m_onCustomThread = is; } bool isOnCustomThread() const { return m_onCustomThread; } // Called during sync() on the scene graph thread while GUI is blocked. virtual QSGTexture *textureForNextFrame(QSGTexture *lastFrame, QQuickWindow *window) = 0; bool event(QEvent *e) override; Q_SIGNALS: void textureChanged(); public Q_SLOTS: void canvasChanged(const QSize& canvasSize, const QSize& tileSize, const QRect& canvasWindow, const QRect& dirtyRect, bool smooth, bool antialiasing); void paint(QQuickContext2DCommandBuffer *ccb); void markDirtyTexture(); void setItem(QQuickCanvasItem* item); virtual void grabImage(const QRectF& region = QRectF()) = 0; protected: virtual QVector2D scaleFactor() const { return QVector2D(1, 1); } void paintWithoutTiles(QQuickContext2DCommandBuffer *ccb); virtual QPaintDevice* beginPainting() {m_painting = true; return nullptr; } virtual void endPainting() {m_painting = false;} virtual QQuickContext2DTile* createTile() const = 0; virtual void compositeTile(QQuickContext2DTile* tile) = 0; void clearTiles(); virtual QSize adjustedTileSize(const QSize &ts); QRect createTiles(const QRect& window); QList m_tiles; QQuickContext2D *m_context; QSurface *m_surface; QQuickContext2D::State m_state; QQuickCanvasItem* m_item; QSize m_canvasSize; QSize m_tileSize; QRect m_canvasWindow; qreal m_canvasDevicePixelRatio; QMutex m_mutex; QWaitCondition m_condition; uint m_canvasWindowChanged : 1; uint m_dirtyTexture : 1; uint m_smooth : 1; uint m_antialiasing : 1; uint m_tiledCanvas : 1; uint m_painting : 1; uint m_onCustomThread : 1; // Not GUI and not SGRender }; class QSGPlainTexture; class QQuickContext2DImageTexture : public QQuickContext2DTexture { Q_OBJECT public: QQuickContext2DImageTexture(); ~QQuickContext2DImageTexture(); QQuickCanvasItem::RenderTarget renderTarget() const override; QQuickContext2DTile* createTile() const override; QPaintDevice* beginPainting() override; void endPainting() override; void compositeTile(QQuickContext2DTile* tile) override; QSGTexture *textureForNextFrame(QSGTexture *lastFrame, QQuickWindow *window) override; public Q_SLOTS: void grabImage(const QRectF& region = QRectF()) override; private: QImage m_image; QImage m_displayImage; QPainter m_painter; }; QT_END_NAMESPACE #endif // QQUICKCONTEXT2DTEXTURE_P_H