// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QQUICKSPRITESEQUENCE_P_P_H #define QQUICKSPRITESEQUENCE_P_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_REQUIRE_CONFIG(quick_sprite); #include "qquickitem_p.h" #include "qquicksprite_p.h" #include QT_BEGIN_NAMESPACE class QQuickSpriteSequence; class QQuickSpriteSequencePrivate :public QQuickItemPrivate { Q_DECLARE_PUBLIC(QQuickSpriteSequence) public: QQuickSpriteSequencePrivate() : m_spriteEngine(nullptr) , m_curFrame(0) , m_pleaseReset(false) , m_running(true) , m_interpolate(true) , m_curStateIdx(0) { } QList m_sprites; QQuickSpriteEngine* m_spriteEngine; QElapsedTimer m_timestamp; int m_curFrame; bool m_pleaseReset; bool m_running; bool m_interpolate; QString m_goalState; QString m_curState; int m_curStateIdx; QSize m_sheetSize; }; QT_END_NAMESPACE #endif // QQUICKSPRITESEQUENCE_P_P_H