// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qsgsoftwarepixmaprenderer_p.h" #include "qsgsoftwarecontext_p.h" #include #include Q_STATIC_LOGGING_CATEGORY(lcPixmapRenderer, "qt.scenegraph.softwarecontext.pixmapRenderer") QT_BEGIN_NAMESPACE QSGSoftwarePixmapRenderer::QSGSoftwarePixmapRenderer(QSGRenderContext *context) : QSGAbstractSoftwareRenderer(context) { } QSGSoftwarePixmapRenderer::~QSGSoftwarePixmapRenderer() { } void QSGSoftwarePixmapRenderer::renderScene() { QSGRenderer::renderScene(); } void QSGSoftwarePixmapRenderer::render() { } void QSGSoftwarePixmapRenderer::render(QPaintDevice *target) { QElapsedTimer renderTimer; // Setup background item setBackgroundRect(m_projectionRect.normalized(), qreal(1)); setBackgroundColor(clearColor()); renderTimer.start(); buildRenderList(); qint64 buildRenderListTime = renderTimer.restart(); // Optimize Renderlist // Right now there is an assumption that when possible the same pixmap will // be reused. So we can treat it like a backing store in that we can assume // that when the pixmap is not being resized, the data can be reused. What is // different though is that everything should be marked as dirty on a resize. optimizeRenderList(); qint64 optimizeRenderListTime = renderTimer.restart(); if (!isOpaque() && target->devType() == QInternal::Pixmap) { // This fill here is wasteful, but necessary because it is the only way // to force a QImage based pixmap to have an alpha channel. static_cast(target)->fill(Qt::transparent); } QPainter painter(target); painter.setRenderHint(QPainter::Antialiasing); painter.setWindow(m_projectionRect); auto rc = static_cast(context()); QPainter *prevPainter = rc->m_activePainter; rc->m_activePainter = &painter; QRegion paintedRegion = renderNodes(&painter); qint64 renderTime = renderTimer.elapsed(); rc->m_activePainter = prevPainter; qCDebug(lcPixmapRenderer) << "pixmapRender" << paintedRegion << buildRenderListTime << optimizeRenderListTime << renderTime; } void QSGSoftwarePixmapRenderer::setProjectionRect(const QRect &projectionRect) { m_projectionRect = projectionRect; } QT_END_NAMESPACE