// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QSGTEXTUREMATERIAL_H #define QSGTEXTUREMATERIAL_H #include #include QT_BEGIN_NAMESPACE class Q_QUICK_EXPORT QSGOpaqueTextureMaterial : public QSGMaterial { public: QSGOpaqueTextureMaterial(); QSGMaterialType *type() const override; QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const override; int compare(const QSGMaterial *other) const override; void setTexture(QSGTexture *texture); QSGTexture *texture() const { return m_texture; } void setMipmapFiltering(QSGTexture::Filtering filteringType) { m_mipmap_filtering = filteringType; } QSGTexture::Filtering mipmapFiltering() const { return QSGTexture::Filtering(m_mipmap_filtering); } void setFiltering(QSGTexture::Filtering filteringType) { m_filtering = filteringType; } QSGTexture::Filtering filtering() const { return QSGTexture::Filtering(m_filtering); } void setHorizontalWrapMode(QSGTexture::WrapMode mode) { m_horizontal_wrap = mode; } QSGTexture::WrapMode horizontalWrapMode() const { return QSGTexture::WrapMode(m_horizontal_wrap); } void setVerticalWrapMode(QSGTexture::WrapMode mode) { m_vertical_wrap = mode; } QSGTexture::WrapMode verticalWrapMode() const { return QSGTexture::WrapMode(m_vertical_wrap); } void setAnisotropyLevel(QSGTexture::AnisotropyLevel level) { m_anisotropy_level = level; } QSGTexture::AnisotropyLevel anisotropyLevel() const { return QSGTexture::AnisotropyLevel(m_anisotropy_level); } protected: QSGTexture *m_texture; uint m_filtering: 2; uint m_mipmap_filtering: 2; uint m_horizontal_wrap : 1; uint m_vertical_wrap: 1; uint m_anisotropy_level : 3; uint m_reserved : 23; }; class Q_QUICK_EXPORT QSGTextureMaterial : public QSGOpaqueTextureMaterial { public: QSGMaterialType *type() const override; QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const override; }; QT_END_NAMESPACE #endif