// Copyright (C) 2017 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qquickanimatednode_p.h" #include #include // based on qtdeclarative/examples/quick/scenegraph/threadedanimation QT_BEGIN_NAMESPACE QQuickAnimatedNode::QQuickAnimatedNode(QQuickItem *target) : m_window(target->window()) { } bool QQuickAnimatedNode::isRunning() const { return m_running; } int QQuickAnimatedNode::currentTime() const { int time = m_currentTime; if (m_running) time += m_timer.elapsed(); return time; } void QQuickAnimatedNode::setCurrentTime(int time) { m_currentTime = time; m_timer.start(); } int QQuickAnimatedNode::duration() const { return m_duration; } void QQuickAnimatedNode::setDuration(int duration) { m_duration = duration; } int QQuickAnimatedNode::loopCount() const { return m_loopCount; } void QQuickAnimatedNode::setLoopCount(int count) { m_loopCount = count; } void QQuickAnimatedNode::sync(QQuickItem *target) { Q_UNUSED(target); } QQuickWindow *QQuickAnimatedNode::window() const { return m_window; } void QQuickAnimatedNode::start(int duration) { if (m_running) return; m_running = true; m_currentLoop = 0; m_timer.start(); if (duration > 0) m_duration = duration; connect(m_window, &QQuickWindow::beforeRendering, this, &QQuickAnimatedNode::advance, Qt::DirectConnection); connect(m_window, &QQuickWindow::frameSwapped, this, &QQuickAnimatedNode::update, Qt::DirectConnection); // If we're inside a QQuickWidget, this call is necessary to ensure the widget // gets updated for the first time. m_window->update(); emit started(); } void QQuickAnimatedNode::restart() { stop(); start(); } void QQuickAnimatedNode::stop() { if (!m_running) return; m_running = false; disconnect(m_window, &QQuickWindow::beforeRendering, this, &QQuickAnimatedNode::advance); disconnect(m_window, &QQuickWindow::frameSwapped, this, &QQuickAnimatedNode::update); emit stopped(); } void QQuickAnimatedNode::updateCurrentTime(int time) { Q_UNUSED(time); } void QQuickAnimatedNode::advance() { int time = currentTime(); if (time > m_duration) { time = 0; setCurrentTime(0); if (m_loopCount > 0 && ++m_currentLoop >= m_loopCount) { time = m_duration; // complete stop(); } } updateCurrentTime(time); // If we're inside a QQuickWidget, this call is necessary to ensure the widget gets updated. m_window->update(); } void QQuickAnimatedNode::update() { if (m_running) m_window->update(); } QT_END_NAMESPACE #include "moc_qquickanimatednode_p.cpp"