// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only /*! \page moc.html \title Using the Meta-Object Compiler (moc) \ingroup qttools \keyword moc The Meta-Object Compiler, \c moc, is the program that handles \l{Meta-Object System}{Qt's C++ extensions}. The \c moc tool reads a C++ header file. If it finds one or more class declarations that contain the Q_OBJECT macro, it produces a C++ source file containing the meta-object code for those classes. Among other things, meta-object code is required for the signals and slots mechanism, the run-time type information, and the dynamic property system. The C++ source file generated by \c moc must be compiled and linked with the implementation of the class. Both \l qmake and \l {Build with CMake}{CMake} generate makefiles with build rules that will invoke \c moc accordingly, so you will not need to use the \c moc directly. \c qmake will add these build rules by default, whereas with CMake, you can use the \l {CMake AUTOMOC Documentation}{AUTOMOC} property to handle \c moc automatically. For more background information on \c moc, see \l{Why Does Qt Use Moc for Signals and Slots?} \section1 Usage \c moc is typically used with an input file containing class declarations like this: \snippet snippets/moc/myclass1.h 0 In addition to the signals and slots shown above, \c moc also implements object properties as in the next example. The Q_PROPERTY() macro declares an object property, while Q_ENUM() declares a list of enumeration types within the class to be usable inside the \l{Qt's Property System}{property system}. In the following example, we declare a property of the enumeration type \c Priority that is also called \c priority and has a get function \c priority() and a set function \c setPriority(). \snippet snippets/moc/myclass2.h 0 The Q_FLAG() macro declares enums that are to be used as flags, i.e. OR'd together. Another macro, Q_CLASSINFO(), allows you to attach additional name/value pairs to the class's meta-object: \snippet snippets/moc/myclass3.h 0 The output produced by \c moc must be compiled and linked, just like the other C++ code in your program; otherwise, the build will fail in the final link phase. If you use \c qmake, this is done automatically. Whenever \c qmake is run, it parses the project's header files and generates make rules to invoke \c moc for those files that contain a Q_OBJECT macro. Similarly, when setting \l {CMake AUTOMOC Documentation}{AUTOMOC} to \c ON, CMake will scan the header and source files at build time and invoke \c moc accordingly. If the class declaration is found in the file \c myclass.h, the moc output should be put in a file called \c moc_myclass.cpp. This file should then be compiled as usual, resulting in an object file, e.g., \c moc_myclass.obj on Windows. This object should then be included in the list of object files that are linked together in the final building phase of the program. \section1 Writing Make Rules for Invoking \c moc For anything but the simplest test programs, it is recommended that you automate running the \c{moc}. By adding some rules to your program's makefile, \c make can take care of running moc when necessary and handling the moc output. You can use \l {Build with CMake}{CMake} or \l qmake to generate makefiles that does all the necessary \c moc handling. If you want to create your makefiles yourself, here are some tips on how to include moc handling. For Q_OBJECT class declarations in header files, here is a useful makefile rule if you only use GNU make: \snippet snippets/code/doc_src_moc.qdoc 0 If you want to write portably, you can use individual rules of the following form: \snippet snippets/code/doc_src_moc.qdoc 1 You must also remember to add \c moc_foo.cpp to your \c SOURCES (substitute your favorite name) variable and \c moc_foo.o or \c moc_foo.obj to your \c OBJECTS variable. Both examples assume that \c $(DEFINES) and \c $(INCPATH) expand to the define and include path options that are passed to the C++ compiler. These are required by \c moc to preprocess the source files. While we prefer to name our C++ source files \c .cpp, you can use any other extension, such as \c .C, \c .cc, \c .CC, \c .cxx, and \c .c++, if you prefer. For Q_OBJECT class declarations in implementation (\c .cpp) files, we suggest a makefile rule like this: \snippet snippets/code/doc_src_moc.qdoc 2 This guarantees that make will run the moc before it compiles \c foo.cpp. You can then put \snippet snippets/code/doc_src_moc.cpp 3 at the end of \c foo.cpp, where all the classes declared in that file are fully known. \section1 Command-Line Options Here are the command-line options supported by the moc: \table \header \li Option \li Description \row \li \c {-D[=]} \li Define macro, with optional definition. \row \li \c{-E} \li Preprocess only; do not generate meta-object code. \row \li \c{-f[]} \li Force the generation of an \c #include statement in the output. This is the default for header files whose extension starts with \c H or \c h. This option is useful if you have header files that do not follow the standard naming conventions. The \c part is optional. \row \li \c{-Fdir} \li \macos. Add the framework directory \c{dir} to the head of the list of directories to be searched for header files. These directories are interleaved with those specified by -I options and are scanned in a left-to-right order (see the manpage for gcc). Normally, use -F /Library/Frameworks/ \row \li \c{-h} \li Display the usage and the list of options. \row \li \c -i \li Do not generate an \c #include statement in the output. This may be used to run the moc on a C++ file containing one or more class declarations. You should then \c #include the meta-object code in the \c .cpp file. \row \li \c {-I} \li Add dir to the include path for header files. \row \li \c{-M} \li Append additional meta data to plugins. If a class has Q_PLUGIN_METADATA specified, the key-value pair will be added to its meta data. This will end up in the Json object that gets resolved for the plugin at run time (accessible from QPluginLoader). This argument is typically used for tagging static plugins with information resolved by the build system. \row \li \c -nw \li Do not generate any warnings. (Not recommended.) \row \li \c{-o} \li Write output to \c rather than to standard output. \row \li \c {-p} \li Makes the moc prepend \c {/} to the file name in the generated \c #include statement. \row \li \c{-U} \li Undefine macro. \row \li \c{@} \li Read additional command-line options from \c{}. Each line of the file is treated as a single option. Empty lines are ignored. Note that this option is not supported within the options file itself (i.e. an options file can't "include" another file). \row \li \c {-v} \li Display \c{moc}'s version number. \endtable You can explicitly tell the moc not to parse parts of a header file. \c moc defines the preprocessor symbol \c Q_MOC_RUN. Any code surrounded by \snippet snippets/code/doc_src_moc.cpp 4 is skipped by the \c moc. \section1 Diagnostics \c moc will warn you about a number of dangerous or illegal constructs in the Q_OBJECT class declarations. If you get linkage errors in the final building phase of your program, saying that \c YourClass::className() is undefined or that \c YourClass lacks a vtable, something has been done wrong. Most often, you have forgotten to compile or \c #include the moc-generated C++ code, or (in the former case) include that object file in the link command. If you use \c qmake, try rerunning it to update your makefile. This should do the trick. \section1 Build Systems \section2 Including header moc files qmake and CMake behave differently with regards to including header moc files. To illustrate this with an example, suppose that you have two headers with corresponding source files: \c a.h, \c a.cpp, \c b.h, and \c b.cpp. Each header has a Q_OBJECT macro: \code // a.h class A : public QObject { Q_OBJECT public: // ... }; \endcode \code // a.cpp #include "a.h" // ... #include "moc_a.cpp" \endcode \code // b.h class B : public QObject { Q_OBJECT public: // ... }; \endcode \code // b.cpp #include "b.h" // ... #include "moc_b.cpp" \endcode With qmake, if you don't include the moc-generated file (\c{moc_a.cpp}/\c{moc_b.cpp}), \c a.cpp, \c b.cpp, \c moc_a.cpp, and \c moc_b.cpp will be compiled separately. This can result in slower builds. If you include the moc generated files, only a.cpp and b.cpp will need to be compiled, as the moc generated code is included in those files. With CMake, if you don't include the files, an single additional file is generated by moc (let's call it \c cmake.cpp for the sake of the example). \c cmake.cpp would include both \c moc_a.cpp and \c moc_b.cpp. Including the moc-generated file is still allowed with CMake, but it's not necessary. For more information on CMake's moc support regarding this topic, see \l {Including header moc files in sources}. \section1 Limitations \c moc does not handle all of C++. The main problem is that class templates cannot have the Q_OBJECT macro. Here is an example: \snippet snippets/code/doc_src_moc.cpp 5 The following constructs are illegal. All of them have alternatives which we think are usually better, so removing these limitations is not a high priority for us. \section2 Multiple Inheritance Requires QObject to Be First If you are using multiple inheritance, \c moc assumes that the first inherited class is a subclass of QObject. Also, be sure that only the first inherited class is a QObject. \snippet snippets/code/doc_src_moc.cpp 6 Virtual inheritance with QObject is \e not supported. \section2 Function Pointers Cannot Be Signal or Slot Parameters In most cases where you would consider using function pointers as signal or slot parameters, we think inheritance is a better alternative. Here is an example of illegal syntax: \snippet snippets/code/doc_src_moc.cpp 7 You can work around this restriction like this: \snippet snippets/code/doc_src_moc.cpp 8 It may sometimes be even better to replace the function pointer with inheritance and virtual functions. \section2 Enums and Typedefs Must Be Fully Qualified for Signal and Slot Parameters When checking the signatures of its arguments, QObject::connect() compares the data types literally. Thus, \l{Qt::Alignment}{Alignment} and \l{Qt::Alignment} are treated as two distinct types. To work around this limitation, make sure to fully qualify the data types when declaring signals and slots, and when establishing connections. For example: \snippet snippets/code/doc_src_moc.cpp 9 \section2 Nested Classes Cannot Have Signals or Slots Here's an example of the offending construct: \snippet snippets/code/doc_src_moc.cpp 11 \section2 Signal/Slot return types cannot be references Signals and slots can have return types, but signals or slots returning references will be treated as returning void. \section2 Only Signals and Slots May Appear in the \c signals and \c slots Sections of a Class \c moc will complain if you try to put other constructs in the \c signals or \c slots sections of a class than signals and slots. \sa {Meta-Object System}, {Signals and Slots}, {Qt's Property System} */