// Copyright (C) 2017 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause pragma ComponentBehavior: Bound import QtQuick import QtQuick.Window import QtQuick.Particles import "content/logic.js" as Logic Window { visible: true width: 320 height: 480 Item { id: root property var gameState property bool passedSplash: false Image { source:"content/gfx/background.png" anchors.bottom: view.bottom ParticleSystem { id: particles anchors.fill: parent ImageParticle { id: bubble anchors.fill: parent source: "content/gfx/catch.png" opacity: 0.25 } Wander { xVariance: 25; pace: 25; } Emitter { width: parent.width height: 150 anchors.bottom: parent.bottom anchors.bottomMargin: 3 startTime: 15000 emitRate: 2 lifeSpan: 15000 acceleration: PointDirection{ y: -6; xVariation: 2; yVariation: 2 } size: 24 sizeVariation: 16 } } } Column { id: view y: -(height - 480) width: 320 GameOverScreen { gameCanvas: canvas } Item { id: canvasArea width: 320 height: 480 Row { height: childrenRect.height Image { id: wave y: 30 source:"content/gfx/wave.png" } Image { y: 30 source:"content/gfx/wave.png" } NumberAnimation on x { from: 0; to: -(wave.width); duration: 16000; loops: Animation.Infinite } SequentialAnimation on y { loops: Animation.Infinite NumberAnimation { from: root.y - 2; to: root.y + 2; duration: 1600; easing.type: Easing.InOutQuad } NumberAnimation { from: root.y + 2; to: root.y - 2; duration: 1600; easing.type: Easing.InOutQuad } } } Row { opacity: 0.5 Image { id: wave2 y: 25 source: "content/gfx/wave.png" } Image { y: 25 source: "content/gfx/wave.png" } NumberAnimation on x { from: -(wave2.width); to: 0; duration: 32000; loops: Animation.Infinite } SequentialAnimation on y { loops: Animation.Infinite NumberAnimation { from: root.y + 2; to: root.y - 2; duration: 1600; easing.type: Easing.InOutQuad } NumberAnimation { from: root.y - 2; to: root.y + 2; duration: 1600; easing.type: Easing.InOutQuad } } } Image { source: "content/gfx/sunlight.png" opacity: 0.02 y: 0 anchors.horizontalCenter: parent.horizontalCenter transformOrigin: Item.Top SequentialAnimation on rotation { loops: Animation.Infinite NumberAnimation { from: -10; to: 10; duration: 8000; easing.type: Easing.InOutSine } NumberAnimation { from: 10; to: -10; duration: 8000; easing.type: Easing.InOutSine } } } Image { source: "content/gfx/sunlight.png" opacity: 0.04 y: 20 anchors.horizontalCenter: parent.horizontalCenter transformOrigin: Item.Top SequentialAnimation on rotation { loops: Animation.Infinite NumberAnimation { from: 10; to: -10; duration: 8000; easing.type: Easing.InOutSine } NumberAnimation { from: -10; to: 10; duration: 8000; easing.type: Easing.InOutSine } } } Image { source: "content/gfx/grid.png" opacity: 0.5 } GameCanvas { id: canvas anchors.bottom: parent.bottom anchors.bottomMargin: 20 x: 32 focus: true } InfoBar { anchors.bottom: canvas.top; anchors.bottomMargin: 6; width: parent.width; canvas: canvas } //3..2..1..go Timer { id: countdownTimer interval: 1000 running: root.countdown < 5 repeat: true onTriggered: root.countdown++ } Repeater { model: ["content/gfx/text-blank.png", "content/gfx/text-3.png", "content/gfx/text-2.png", "content/gfx/text-1.png", "content/gfx/text-go.png"] delegate: Image { required property string modelData required property int index visible: root.countdown <= index opacity: root.countdown == index ? 0.5 : 0.1 scale: root.countdown >= index ? 1.0 : 0.0 source: modelData Behavior on opacity { NumberAnimation {} } Behavior on scale { NumberAnimation {} } } } } NewGameScreen { onStartButtonClicked: root.passedSplash = true } } property int countdown: 10 Timer { id: gameStarter interval: 4000 running: false repeat: false onTriggered: Logic.startGame(canvas); } states: [ State { name: "gameOn"; when: root.gameState.gameOver == false && root.passedSplash PropertyChanges { view { y: -(view.height - 960) } } StateChangeScript { script: root.countdown = 0; } PropertyChanges { gameStarter { running: true } } }, State { name: "gameOver"; when: root.gameState.gameOver == true PropertyChanges { view { y: 0 } } } ] transitions: Transition { NumberAnimation { properties: "x,y"; duration: 1200; easing.type: Easing.OutQuad } } Component.onCompleted: gameState = Logic.newGameState(canvas); } }