// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause void MAIN() { vec2 tc = UV0; BASE_COLOR = vec4( texture(tileTexture, vec2(tc.x, 1.0 - tc.y )).xyz, 1.0 ); ROUGHNESS = 0.3; METALNESS = 0.0; FRESNEL_POWER = 1.0; }