/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "hapticsquare.h" #include "hapticbutton.h" #include #include //! [0] HapticSquare::HapticSquare() { m_rumble.setAttackIntensity(0.1); m_rumble.setAttackTime(250); m_rumble.setIntensity(1.0); m_rumble.setDuration(1000); m_rumble.setFadeTime(250); m_rumble.setFadeIntensity(0.1); //! [0] //! [1] m_ocean.setAttackIntensity(0.1); m_ocean.setAttackTime(450); m_ocean.setIntensity(0.8); m_ocean.setDuration(6000); m_ocean.setFadeTime(900); m_ocean.setFadeIntensity(0.05); m_ocean.setPeriod(1500); //! [1] //! [2] m_btnRumble = new HapticButton(tr("Rumble!")); m_btnOcean = new HapticButton(tr("Ocean")); m_btnButtonClick = new HapticButton(tr("Click")); m_btnNegativeEffect = new HapticButton(tr("Oops!")); QGridLayout *topLayout = new QGridLayout(this); topLayout->addWidget(m_btnRumble, 0, 0); topLayout->addWidget(m_btnOcean, 0, 1); topLayout->addWidget(m_btnButtonClick, 1, 0); topLayout->addWidget(m_btnNegativeEffect, 1, 1); connect(m_btnRumble, SIGNAL(clicked()), this, SLOT(playRumble())); connect(m_btnOcean, SIGNAL(clicked()), this, SLOT(playOcean())); connect(m_btnButtonClick, SIGNAL(clicked()), this, SLOT(playButtonClick())); connect(m_btnNegativeEffect, SIGNAL(clicked()), this, SLOT(playNegativeEffect())); } //! [2] HapticSquare::~HapticSquare() { delete m_btnRumble; delete m_btnOcean; delete m_btnButtonClick; delete m_btnNegativeEffect; } //! [3] void HapticSquare::playRumble() { m_rumble.start(); } void HapticSquare::playOcean() { if (m_ocean.state() == QFeedbackEffect::Stopped) { m_ocean.start(); } else { m_ocean.stop(); } } //! [3] //! [4] void HapticSquare::playButtonClick() { QFeedbackEffect::playThemeEffect(QFeedbackEffect::ThemeBasicButton); } void HapticSquare::playNegativeEffect() { QFeedbackEffect::playThemeEffect(QFeedbackEffect::ThemeNegativeTacticon); } //! [4] #include "moc_hapticsquare.cpp"