/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtFeedback module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdeclarativefeedbackeffect_p.h" /*! \qmltype FeedbackEffect \instantiates QDeclarativeFeedbackEffect \brief The FeedbackEffect element is the base class for all feedback effects. \ingroup qml-feedback-api You can't create one of these elements directly, but several other elements inherit the methods and properties of these elements. There are several predefined enumerations and constants provided in this class: 1. Duration This enum describes the possible predefined duration types. Generally a specific value in milliseconds can be supplied instead of one of these values. \list \li Feedback.Infinite - Infinite effect duration \endlist 2. State This enum describes the state of the effect. An effect will be in one of these states. \list \li Feedback.Stopped - The effect is not running. This is the initial state. \li Feedback.Paused - The effect is paused. \li Feedback.Running - The effect is running. \li Feedback.Loading - The effect is loading. \endlist 3. ErrorType This enum describes the possible errors happening on the effect. \list \li Feedback.UnknownError - An unknown error occurred. \li Feedback.DeviceBusy - The feedback could not start because the device is busy, the device could be busy if a higher-priority client is using the haptics/actuator device. \endlist \sa FileEffect, ThemeEffect, HapticsEffect, {QFeedbackEffect} */ QDeclarativeFeedbackEffect::QDeclarativeFeedbackEffect(QObject *parent) : QObject(parent), m_running(false), m_paused(false), m_error(UnknownError) { } void QDeclarativeFeedbackEffect::setFeedbackEffect(QFeedbackEffect* effect) { m_effect = effect; QObject::connect(m_effect, SIGNAL(stateChanged()), this, SLOT(updateState())); QObject::connect(m_effect, SIGNAL(error(QFeedbackEffect::ErrorType)), this, SLOT(_error(QFeedbackEffect::ErrorType))); } QFeedbackEffect* QDeclarativeFeedbackEffect::feedbackEffect() { return m_effect; } /*! \qmlproperty bool FeedbackEffect::running This property is true if this feedback effect is running. */ bool QDeclarativeFeedbackEffect::isRunning() const { return m_running; } void QDeclarativeFeedbackEffect::setRunning(bool running) { QDeclarativeFeedbackEffect::State currentState = static_cast(m_effect->state()); if (currentState != QDeclarativeFeedbackEffect::Running && running) { m_running = true; m_effect->start(); emit runningChanged(); } else if (currentState != QDeclarativeFeedbackEffect::Stopped && !running) { m_running = false; m_effect->stop(); emit runningChanged(); } } /*! \qmlproperty bool FeedbackEffect::paused This property is true if this feedback effect is paused. */ bool QDeclarativeFeedbackEffect::isPaused() const { return m_paused; } void QDeclarativeFeedbackEffect::setPaused(bool paused) { QDeclarativeFeedbackEffect::State currentState = static_cast(m_effect->state()); if (currentState == QDeclarativeFeedbackEffect::Paused && !paused) { m_paused = true; m_effect->start(); emit pausedChanged(); } else if (currentState == QDeclarativeFeedbackEffect::Running && paused) { paused = false; m_effect->pause(); emit pausedChanged(); } } /*! \qmlproperty int FeedbackEffect::duration The duration of the effect, in milliseconds. This is 0 for effects of unknown duration, or Feedback.Infinite for effects that don't stop. \sa Feedback */ int QDeclarativeFeedbackEffect::duration() const { return m_effect->duration(); } void QDeclarativeFeedbackEffect::setDuration(int newDuration) { Q_UNUSED(newDuration) //default do nothing } /*! \qmlproperty FeedbackEffect::State FeedbackEffect::state This is the current state of the effect. It is one of: \list \li Feedback.Stopped - the effect is not playing. \li Feedback.Loading - the effect is being loaded. \li Feedback.Running - the effect is playing. \li Feedback.Paused - the effect was being played, but is now paused. \endlist \sa Feedback */ QDeclarativeFeedbackEffect::State QDeclarativeFeedbackEffect::state() const { return static_cast(m_effect->state()); } void QDeclarativeFeedbackEffect::setState(QDeclarativeFeedbackEffect::State newState) { Q_UNUSED(newState) //default do nothing } /*! \qmlproperty Feedback::ErrorType FeedbackEffect::error This property holds the error status of the FeedbackEffect. The error is one of the following values: \list \li Feedback.UnknownError - An unknown error occurred. \li Feedback.DeviceBusy - The device resource is already being used. \endlist \sa Feedback, QFeedbackEffect::ErrorType */ QDeclarativeFeedbackEffect::ErrorType QDeclarativeFeedbackEffect::error() const { return m_error; } /*! \qmlmethod Feedback::updateState() updates the state of the effect. */ void QDeclarativeFeedbackEffect::updateState() { bool running = m_effect->state() == QFeedbackEffect::Running; bool paused = m_effect->state() == QFeedbackEffect::Paused; if (running != m_running) { m_running = running; emit runningChanged(); } if (paused != m_paused) { m_paused = paused; emit pausedChanged(); } emit stateChanged(); } /*! \qmlmethod Feedback::start() makes sure that the effect associated with the feedback object is started. \sa QFeedbackEffect::start() */ void QDeclarativeFeedbackEffect::start() { m_effect->start(); } /*! \qmlmethod Feedback::stop() makes sure that the effect associated with the feedback object is stoped. \sa QFeedbackEffect::stop() */ void QDeclarativeFeedbackEffect::stop() { m_effect->stop(); } /*! \qmlmethod Feedback::pause() makes sure that the effect associated with the feedback object is paused. \sa QFeedbackEffect::pause() */ void QDeclarativeFeedbackEffect::pause() { m_effect->pause(); } void QDeclarativeFeedbackEffect::_error(QFeedbackEffect::ErrorType err) { if (static_cast(err) != m_error) { m_error = static_cast(err); emit errorChanged(); } }