/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtFeedback module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include "qfeedback.h" QT_BEGIN_NAMESPACE QFeedbackMMK::QFeedbackMMK() : QObject(qApp) { } QFeedbackMMK::~QFeedbackMMK() { foreach(FeedbackInfo fi, mEffects.values()) { delete fi.soundEffect; } } void QFeedbackMMK::setLoaded(QFeedbackFileEffect *effect, bool load) { if (!effect) return; // See if we have seen this effect before FeedbackInfo fi = mEffects.value(effect); if (load) { // Well.. we might already have an effect, since we don't create them until // we load... if (fi.loaded) { // We've already loaded? return; } else { if (fi.soundEffect) { // We've started a load, they must just be impatient // Pushing this elevator button does nothing.. return; } else { // New sound effect! QUrl url = effect->source(); if (QFile::exists(url.toLocalFile())) { fi.soundEffect = new QSoundEffect(this); mEffects.insert(effect, fi); mEffectMap.insert(fi.soundEffect, effect); connect(fi.soundEffect, SIGNAL(statusChanged()), this, SLOT(soundEffectStatusChanged())); connect(fi.soundEffect, SIGNAL(playingChanged()), this, SLOT(soundEffectPlayingChanged())); fi.soundEffect->setSource(url); // conceptually we're now loading, so we have to do this manually?? QMetaObject::invokeMethod(effect, "stateChanged"); } else { reportLoadFinished(effect, false); } } } } else { // Time to unload. if (fi.soundEffect) { mEffectMap.remove(fi.soundEffect); fi.soundEffect->deleteLater(); } mEffects.remove(effect); } } void QFeedbackMMK::setEffectState(QFeedbackFileEffect *effect, QFeedbackEffect::State state) { FeedbackInfo fi = mEffects.value(effect); switch (state) { case QFeedbackEffect::Stopped: if (fi.playing) { Q_ASSERT(fi.soundEffect); fi.playing = false; mEffects.insert(effect, fi); // overwrite previous version fi.soundEffect->stop(); } break; case QFeedbackEffect::Paused: // Well, we can't pause, really reportError(effect, QFeedbackEffect::UnknownError); break; case QFeedbackEffect::Running: if (fi.playing) { // We're already playing. } else if (fi.soundEffect) { fi.playing = true; mEffects.insert(effect, fi); // overwrite previous version fi.soundEffect->play(); } break; default: break; } } QFeedbackEffect::State QFeedbackMMK::effectState(const QFeedbackFileEffect *effect) { FeedbackInfo fi = mEffects.value(effect); if (fi.soundEffect) { if (fi.playing) // we might not be loaded, however return QFeedbackEffect::Running; if (fi.loaded) return QFeedbackEffect::Stopped; // No idle? return QFeedbackEffect::Loading; } return QFeedbackEffect::Stopped; } int QFeedbackMMK::effectDuration(const QFeedbackFileEffect *effect) { Q_UNUSED(effect); // XXX This isn't supported by MMK currently return 0; } QStringList QFeedbackMMK::supportedMimeTypes() { return QSoundEffect::supportedMimeTypes(); } void QFeedbackMMK::soundEffectStatusChanged() { QSoundEffect* se = qobject_cast(sender()); if (se) { // Hmm, now look up the right sound effect QFeedbackFileEffect* fe = mEffectMap.value(se); if (!fe) return; FeedbackInfo fi = mEffects.value(fe); switch(se->status()) { case QSoundEffect::Error: if (!fi.soundEffect || !fi.loaded) { // Error before we got loaded, so fail the load mEffectMap.remove(se); mEffects.remove(fe); se->deleteLater(); reportLoadFinished(fe, false); // this ends our involvement } else { reportError(fe, QFeedbackEffect::UnknownError); // this doesn't do much } break; case QSoundEffect::Ready: if (fe->state() == QFeedbackEffect::Loading) { reportLoadFinished(fe, true); FeedbackInfo fi = mEffects.value(fe); fi.loaded = true; mEffects.insert(fe, fi); QMetaObject::invokeMethod(fe, "stateChanged"); } break; default: // Nothing to handle here? break; } } } void QFeedbackMMK::soundEffectPlayingChanged() { QSoundEffect* se = qobject_cast(sender()); if (se) { QFeedbackFileEffect* fileEffect = mEffectMap.value(se); FeedbackInfo fi = mEffects.value(fileEffect); if (fi.soundEffect == se) { if (fi.playing != se->isPlaying()) { fi.playing = se->isPlaying(); mEffects.insert(fileEffect, fi); // overwrite previous version QFeedbackFileEffect* fe = mEffectMap.value(se); // Emit the stateChanged() signal if (fe) { QMetaObject::invokeMethod(fe, "stateChanged"); } } else { // Do nothing, internal state is already ok } } } } QT_END_NAMESPACE