// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #ifndef QTGRAPHS_QCUSTOM3DITEM_H #define QTGRAPHS_QCUSTOM3DITEM_H #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QCustom3DItemPrivate; class Q_GRAPHS_EXPORT QCustom3DItem : public QObject { Q_OBJECT Q_DECLARE_PRIVATE(QCustom3DItem) Q_PROPERTY(QString meshFile READ meshFile WRITE setMeshFile NOTIFY meshFileChanged FINAL) Q_PROPERTY( QString textureFile READ textureFile WRITE setTextureFile NOTIFY textureFileChanged FINAL) Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged FINAL) Q_PROPERTY(bool positionAbsolute READ isPositionAbsolute WRITE setPositionAbsolute NOTIFY positionAbsoluteChanged FINAL) Q_PROPERTY(QVector3D scaling READ scaling WRITE setScaling NOTIFY scalingChanged FINAL) Q_PROPERTY(QQuaternion rotation READ rotation WRITE setRotation NOTIFY rotationChanged FINAL) Q_PROPERTY(bool visible READ isVisible WRITE setVisible NOTIFY visibleChanged FINAL) Q_PROPERTY(bool shadowCasting READ isShadowCasting WRITE setShadowCasting NOTIFY shadowCastingChanged FINAL) Q_PROPERTY(bool scalingAbsolute READ isScalingAbsolute WRITE setScalingAbsolute NOTIFY scalingAbsoluteChanged FINAL) QML_NAMED_ELEMENT(Custom3DItem) public: explicit QCustom3DItem(QObject *parent = nullptr); explicit QCustom3DItem(const QString &meshFile, QVector3D position, QVector3D scaling, const QQuaternion &rotation, const QImage &texture, QObject *parent = nullptr); ~QCustom3DItem() override; void setMeshFile(const QString &meshFile); QString meshFile() const; void setTextureFile(const QString &textureFile); QString textureFile() const; void setPosition(QVector3D position); QVector3D position() const; void setPositionAbsolute(bool positionAbsolute); bool isPositionAbsolute() const; void setScaling(QVector3D scaling); QVector3D scaling() const; void setScalingAbsolute(bool scalingAbsolute); bool isScalingAbsolute() const; void setRotation(const QQuaternion &rotation); QQuaternion rotation(); void setVisible(bool visible); bool isVisible() const; void setShadowCasting(bool enabled); bool isShadowCasting() const; Q_INVOKABLE void setRotationAxisAndAngle(QVector3D axis, float angle); void setTextureImage(const QImage &textureImage); Q_SIGNALS: void meshFileChanged(const QString &meshFile); void textureFileChanged(const QString &textureFile); void positionChanged(QVector3D position); void positionAbsoluteChanged(bool positionAbsolute); void scalingChanged(QVector3D scaling); void rotationChanged(const QQuaternion &rotation); void visibleChanged(bool visible); void shadowCastingChanged(bool shadowCasting); void scalingAbsoluteChanged(bool scalingAbsolute); void needUpdate(); protected: QCustom3DItem(QCustom3DItemPrivate &d, QObject *parent = nullptr); private: Q_DISABLE_COPY(QCustom3DItem) friend class QQuickGraphsItem; }; QT_END_NAMESPACE #endif