// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick3D import QtQuick CustomMaterial { property TextureInput custex: TextureInput {} property TextureInput height: TextureInput {} property TextureInput baseColor: TextureInput {} property real xDiff: 0.0 property real yDiff: 0.0 property real graphHeight property vector2d uvOffset property vector2d size property vector2d vertCount property real rootScale property real gradientMin property real gradientHeight property color uniformColor property bool textured: false property bool flatShading: false property int colorStyle: 0 property bool fill: false property bool lineData: false property bool flipU: false property bool flipV: false property bool hasTransparency property real order: 0 property real specularBrightness: 0.25 readonly property real shininess: (1.0 - specularBrightness) * 100 property bool shaded: false shadingMode: CustomMaterial.Shaded vertexShader: "qrc:/shaders/surfacevert" fragmentShader: "qrc:/shaders/surfacefrag" sourceBlend: hasTransparency? CustomMaterial.SrcAlpha : CustomMaterial.NoBlend; destinationBlend: hasTransparency? CustomMaterial.OneMinusSrcAlpha : CustomMaterial.NoBlend; }