/**************************************************************************** ** ** Copyright (C) 2013 Sandro S. Andrade ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtUml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qumlactioninputpin.h" #include "private/qumlactioninputpinobject_p.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE /*! \class QUmlActionInputPin \inmodule QtUml \brief An action input pin is a kind of pin that executes an action to determine the values to input to another. */ /*! Creates a new QUmlActionInputPin. Also creates the corresponding QObject-based representation returned by asQModelingObject() if \a createQModelingObject is true. */ QUmlActionInputPin::QUmlActionInputPin(bool createQModelingObject) : QUmlInputPin(false), _fromAction(0) { if (createQModelingObject) _qModelingObject = qobject_cast(new QUmlActionInputPinObject(this)); } /*! Destroys the QUmlActionInputPin. */ QUmlActionInputPin::~QUmlActionInputPin() { QModelingElement::deleteQModelingObject(); } /*! Returns a deep-copied clone of the QUmlActionInputPin. */ QModelingElement *QUmlActionInputPin::clone() const { QUmlActionInputPin *c = new QUmlActionInputPin; c->asQModelingObject()->setObjectName(this->asQModelingObject()->objectName()); c->asQModelingObject()->setProperty("role", this->asQModelingObject()->property("role")); foreach (QUmlComment *element, ownedComments()) c->addOwnedComment(dynamic_cast(element->clone())); c->setOrdered(isOrdered()); c->setUnique(isUnique()); if (lowerValue()) c->setLowerValue(dynamic_cast(lowerValue()->clone())); if (upperValue()) c->setUpperValue(dynamic_cast(upperValue()->clone())); c->setName(name()); if (nameExpression()) c->setNameExpression(dynamic_cast(nameExpression()->clone())); c->setVisibility(visibility()); c->setLeaf(isLeaf()); c->setControlType(isControlType()); c->setOrdering(ordering()); if (upperBound()) c->setUpperBound(dynamic_cast(upperBound()->clone())); c->setControl(isControl()); if (fromAction()) c->setFromAction(dynamic_cast(fromAction()->clone())); return c; } // OWNED ATTRIBUTES /*! The action used to provide values. \b {Subsetted property(ies):} QUmlElement::ownedElements(). */ QUmlAction *QUmlActionInputPin::fromAction() const { // This is a read-write association end return _fromAction; } /*! Adjusts fromAction to \a fromAction. */ void QUmlActionInputPin::setFromAction(QUmlAction *fromAction) { // This is a read-write association end if (_fromAction != fromAction) { // Adjust subsetted properties removeOwnedElement(_fromAction); _fromAction = fromAction; if (fromAction && fromAction->asQModelingObject() && this->asQModelingObject()) QObject::connect(fromAction->asQModelingObject(), SIGNAL(destroyed()), this->asQModelingObject(), SLOT(setFromAction())); fromAction->asQModelingObject()->setParent(this->asQModelingObject()); // Adjust subsetted properties if (fromAction) { addOwnedElement(fromAction); } } } QT_END_NAMESPACE