/**************************************************************************** ** ** Copyright (C) 2013 Sandro S. Andrade ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtUml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qumldecisionnode.h" #include "private/qumldecisionnodeobject_p.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE /*! \class QUmlDecisionNode \inmodule QtUml \brief A decision node is a control node that chooses between outgoing flows. */ /*! Creates a new QUmlDecisionNode. Also creates the corresponding QObject-based representation returned by asQModelingObject() if \a createQModelingObject is true. */ QUmlDecisionNode::QUmlDecisionNode(bool createQModelingObject) : _decisionInput(0), _decisionInputFlow(0) { if (createQModelingObject) _qModelingObject = qobject_cast(new QUmlDecisionNodeObject(this)); } /*! Destroys the QUmlDecisionNode. */ QUmlDecisionNode::~QUmlDecisionNode() { QModelingElement::deleteQModelingObject(); } /*! Returns a deep-copied clone of the QUmlDecisionNode. */ QModelingElement *QUmlDecisionNode::clone() const { QUmlDecisionNode *c = new QUmlDecisionNode; c->asQModelingObject()->setObjectName(this->asQModelingObject()->objectName()); c->asQModelingObject()->setProperty("role", this->asQModelingObject()->property("role")); foreach (QUmlComment *element, ownedComments()) c->addOwnedComment(dynamic_cast(element->clone())); c->setName(name()); if (nameExpression()) c->setNameExpression(dynamic_cast(nameExpression()->clone())); c->setVisibility(visibility()); c->setLeaf(isLeaf()); return c; } // OWNED ATTRIBUTES /*! Provides input to guard specifications on edges outgoing from the decision node. */ QUmlBehavior *QUmlDecisionNode::decisionInput() const { // This is a read-write association end return _decisionInput; } /*! Adjusts decisionInput to \a decisionInput. */ void QUmlDecisionNode::setDecisionInput(QUmlBehavior *decisionInput) { // This is a read-write association end if (_decisionInput != decisionInput) { _decisionInput = decisionInput; if (decisionInput && decisionInput->asQModelingObject() && this->asQModelingObject()) QObject::connect(decisionInput->asQModelingObject(), SIGNAL(destroyed()), this->asQModelingObject(), SLOT(setDecisionInput())); } } /*! An additional edge incoming to the decision node that provides a decision input value. */ QUmlObjectFlow *QUmlDecisionNode::decisionInputFlow() const { // This is a read-write association end return _decisionInputFlow; } /*! Adjusts decisionInputFlow to \a decisionInputFlow. */ void QUmlDecisionNode::setDecisionInputFlow(QUmlObjectFlow *decisionInputFlow) { // This is a read-write association end if (_decisionInputFlow != decisionInputFlow) { _decisionInputFlow = decisionInputFlow; if (decisionInputFlow && decisionInputFlow->asQModelingObject() && this->asQModelingObject()) QObject::connect(decisionInputFlow->asQModelingObject(), SIGNAL(destroyed()), this->asQModelingObject(), SLOT(setDecisionInputFlow())); } } QT_END_NAMESPACE