/**************************************************************************** ** ** Copyright (C) 2013 Sandro S. Andrade ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtUml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. 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Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qumlstartobjectbehavioraction.h" #include "private/qumlstartobjectbehavioractionobject_p.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE /*! \class QUmlStartObjectBehaviorAction \inmodule QtUml \brief StartObjectBehaviorAction is an action that starts the execution either of a directly instantiated behavior or of the classifier behavior of an object. Argument values may be supplied for the input parameters of the behavior. If the behavior is invoked synchronously, then output values may be obtained for output parameters. */ /*! Creates a new QUmlStartObjectBehaviorAction. Also creates the corresponding QObject-based representation returned by asQModelingObject() if \a createQModelingObject is true. */ QUmlStartObjectBehaviorAction::QUmlStartObjectBehaviorAction(bool createQModelingObject) : _object(0) { if (createQModelingObject) _qModelingObject = qobject_cast(new QUmlStartObjectBehaviorActionObject(this)); } /*! Destroys the QUmlStartObjectBehaviorAction. */ QUmlStartObjectBehaviorAction::~QUmlStartObjectBehaviorAction() { QModelingElement::deleteQModelingObject(); } /*! Returns a deep-copied clone of the QUmlStartObjectBehaviorAction. */ QModelingElement *QUmlStartObjectBehaviorAction::clone() const { QUmlStartObjectBehaviorAction *c = new QUmlStartObjectBehaviorAction; c->asQModelingObject()->setObjectName(this->asQModelingObject()->objectName()); c->asQModelingObject()->setProperty("role", this->asQModelingObject()->property("role")); foreach (QUmlComment *element, ownedComments()) c->addOwnedComment(dynamic_cast(element->clone())); c->setName(name()); if (nameExpression()) c->setNameExpression(dynamic_cast(nameExpression()->clone())); c->setVisibility(visibility()); c->setLeaf(isLeaf()); foreach (QUmlExceptionHandler *element, handlers()) c->addHandler(dynamic_cast(element->clone())); c->setLocallyReentrant(isLocallyReentrant()); foreach (QUmlConstraint *element, localPostconditions()) c->addLocalPostcondition(dynamic_cast(element->clone())); foreach (QUmlConstraint *element, localPreconditions()) c->addLocalPrecondition(dynamic_cast(element->clone())); foreach (QUmlInputPin *element, arguments()) c->addArgument(dynamic_cast(element->clone())); c->setSynchronous(isSynchronous()); foreach (QUmlOutputPin *element, results()) c->addResult(dynamic_cast(element->clone())); if (object()) c->setObject(dynamic_cast(object()->clone())); return c; } // OWNED ATTRIBUTES /*! Holds the object which is either a behavior to be started or has a classifier behavior to be started. \b {Subsetted property(ies):} QUmlAction::inputs(). */ QUmlInputPin *QUmlStartObjectBehaviorAction::object() const { // This is a read-write association end return _object; } /*! Adjusts object to \a object. */ void QUmlStartObjectBehaviorAction::setObject(QUmlInputPin *object) { // This is a read-write association end if (_object != object) { // Adjust subsetted properties removeInput(_object); _object = object; if (object && object->asQModelingObject() && this->asQModelingObject()) QObject::connect(object->asQModelingObject(), SIGNAL(destroyed()), this->asQModelingObject(), SLOT(setObject())); object->asQModelingObject()->setParent(this->asQModelingObject()); // Adjust subsetted properties if (object) { addInput(object); } } } QT_END_NAMESPACE