/**************************************************************************** ** ** Copyright (C) 2013 Sandro S. Andrade ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtUml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qumltestidentityaction.h" #include "private/qumltestidentityactionobject_p.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE /*! \class QUmlTestIdentityAction \inmodule QtUml \brief A test identity action is an action that tests if two values are identical objects. */ /*! Creates a new QUmlTestIdentityAction. Also creates the corresponding QObject-based representation returned by asQModelingObject() if \a createQModelingObject is true. */ QUmlTestIdentityAction::QUmlTestIdentityAction(bool createQModelingObject) : _first(0), _result(0), _second(0) { if (createQModelingObject) _qModelingObject = qobject_cast(new QUmlTestIdentityActionObject(this)); } /*! Destroys the QUmlTestIdentityAction. */ QUmlTestIdentityAction::~QUmlTestIdentityAction() { QModelingElement::deleteQModelingObject(); } /*! Returns a deep-copied clone of the QUmlTestIdentityAction. */ QModelingElement *QUmlTestIdentityAction::clone() const { QUmlTestIdentityAction *c = new QUmlTestIdentityAction; c->asQModelingObject()->setObjectName(this->asQModelingObject()->objectName()); c->asQModelingObject()->setProperty("role", this->asQModelingObject()->property("role")); foreach (QUmlComment *element, ownedComments()) c->addOwnedComment(dynamic_cast(element->clone())); c->setName(name()); if (nameExpression()) c->setNameExpression(dynamic_cast(nameExpression()->clone())); c->setVisibility(visibility()); c->setLeaf(isLeaf()); foreach (QUmlExceptionHandler *element, handlers()) c->addHandler(dynamic_cast(element->clone())); c->setLocallyReentrant(isLocallyReentrant()); foreach (QUmlConstraint *element, localPostconditions()) c->addLocalPostcondition(dynamic_cast(element->clone())); foreach (QUmlConstraint *element, localPreconditions()) c->addLocalPrecondition(dynamic_cast(element->clone())); if (first()) c->setFirst(dynamic_cast(first()->clone())); if (result()) c->setResult(dynamic_cast(result()->clone())); if (second()) c->setSecond(dynamic_cast(second()->clone())); return c; } // OWNED ATTRIBUTES /*! Gives the pin on which an object is placed. \b {Subsetted property(ies):} QUmlAction::inputs(). */ QUmlInputPin *QUmlTestIdentityAction::first() const { // This is a read-write association end return _first; } /*! Adjusts first to \a first. */ void QUmlTestIdentityAction::setFirst(QUmlInputPin *first) { // This is a read-write association end if (_first != first) { // Adjust subsetted properties removeInput(_first); _first = first; if (first && first->asQModelingObject() && this->asQModelingObject()) QObject::connect(first->asQModelingObject(), SIGNAL(destroyed()), this->asQModelingObject(), SLOT(setFirst())); first->asQModelingObject()->setParent(this->asQModelingObject()); // Adjust subsetted properties if (first) { addInput(first); } } } /*! Tells whether the two input objects are identical. \b {Subsetted property(ies):} QUmlAction::outputs(). */ QUmlOutputPin *QUmlTestIdentityAction::result() const { // This is a read-write association end return _result; } /*! Adjusts result to \a result. */ void QUmlTestIdentityAction::setResult(QUmlOutputPin *result) { // This is a read-write association end if (_result != result) { // Adjust subsetted properties removeOutput(_result); _result = result; if (result && result->asQModelingObject() && this->asQModelingObject()) QObject::connect(result->asQModelingObject(), SIGNAL(destroyed()), this->asQModelingObject(), SLOT(setResult())); result->asQModelingObject()->setParent(this->asQModelingObject()); // Adjust subsetted properties if (result) { addOutput(result); } } } /*! Gives the pin on which an object is placed. \b {Subsetted property(ies):} QUmlAction::inputs(). */ QUmlInputPin *QUmlTestIdentityAction::second() const { // This is a read-write association end return _second; } /*! Adjusts second to \a second. */ void QUmlTestIdentityAction::setSecond(QUmlInputPin *second) { // This is a read-write association end if (_second != second) { // Adjust subsetted properties removeInput(_second); _second = second; if (second && second->asQModelingObject() && this->asQModelingObject()) QObject::connect(second->asQModelingObject(), SIGNAL(destroyed()), this->asQModelingObject(), SLOT(setSecond())); second->asQModelingObject()->setParent(this->asQModelingObject()); // Adjust subsetted properties if (second) { addInput(second); } } } QT_END_NAMESPACE