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authorMarc Mutz <[email protected]>2025-07-04 10:18:26 +0200
committerMarc Mutz <[email protected]>2025-07-04 17:09:32 +0000
commit791bb7b240d991b06c08ede49dc0d831857c0c73 (patch)
tree1d986703ea945385262d95b442732979a0448ecd /src
parentcb0c0b68669e08c8372cdd8e4e8a2a4d2d410db5 (diff)
QAudioRoom: make a lookup table constexprHEADdev
(was: mutable) This table shouldn't be mutable, because that would probably be a data race. Thankfully, nothing modifies it, so it's trivially marked as constexpr. Amends a4f90d61bd2e36333401b011b59cdb94105b615b. Pick-to: 6.10 6.9 6.8 6.5 Change-Id: I916e9e2444b61f51ee3bc436f5ed5b39bdabec15 Reviewed-by: Lars Knoll <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/spatialaudio/qaudioroom.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/spatialaudio/qaudioroom.cpp b/src/spatialaudio/qaudioroom.cpp
index 899152c4c..e599370d8 100644
--- a/src/spatialaudio/qaudioroom.cpp
+++ b/src/spatialaudio/qaudioroom.cpp
@@ -43,7 +43,7 @@ inline void toFloats(QQuaternion q, QSpan<float, 4> f)
// We define both occlusion and dampening constants to be able to tune the
// sound. Dampening only reduces the level of the sound without affecting its
// tone, while occlusion will dampen higher frequencies more than lower ones
-struct {
+constexpr struct {
float occlusion;
float dampening;
} occlusionAndDampening[] = {