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author | Tim Blechmann <[email protected]> | 2025-04-12 13:02:48 +0800 |
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committer | Tim Blechmann <[email protected]> | 2025-07-03 09:52:48 +0800 |
commit | db5ce4540931fe635accc015540b10b102d7355e (patch) | |
tree | 4453f0f6b9ffdd5816dd8876090b295334dee2a1 /tests/manual/minimal-player/minimal-player.cpp | |
parent | 5833064218ca351c2deb1a0a56071b02cf9b283d (diff) |
QRtAudioEngine uses fixed sized ringbuffers for communication
between rt and non-rt threads. In the unlikely case that these
ringbuffers fill up, we need to queue on the corresponding thread and
retry the next time we want to send data (rt->non-rt) or via a backoff
timer (non-rt->rt). This is rare and should ideally not happen in
practice, but if it does, we should handle it gracefully.
Pick-to: 6.10
Change-Id: I703811552d9e59a2f9dd770120b9eb3369ef8759
Reviewed-by: Timur Pocheptsov <[email protected]>
Diffstat (limited to 'tests/manual/minimal-player/minimal-player.cpp')
0 files changed, 0 insertions, 0 deletions