// Copyright (C) 2024 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #version 440 #extension GL_GOOGLE_include_directive : enable #include "uniformbuffer.glsl" layout(location = 0) in vec4 vertexPosition; layout(location = 1) in vec2 vertexTexCoord; layout(location = 0) out vec2 texCoord; out gl_PerVertex { vec4 gl_Position; }; void main() { texCoord = (ubuf.colorMatrix * vec4(vertexTexCoord, 0.0, 1.0)).xy; gl_Position = ubuf.matrix * vertexPosition; }