// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qmemoryvideobuffer_p.h" QT_BEGIN_NAMESPACE /*! \class QMemoryVideoBuffer \brief The QMemoryVideoBuffer class provides a system memory allocated video data buffer. \internal QMemoryVideoBuffer is the default video buffer for allocating system memory. It may be used to allocate memory for a QVideoFrame without implementing your own QAbstractVideoBuffer. */ /*! Constructs a video buffer with an image stride of \a bytesPerLine from a byte \a array. */ QMemoryVideoBuffer::QMemoryVideoBuffer(QByteArray data, int bytesPerLine) : m_bytesPerLine(bytesPerLine), m_data(std::move(data)) { } /*! Destroys a system memory allocated video buffer. */ QMemoryVideoBuffer::~QMemoryVideoBuffer() = default; /*! \reimp */ QAbstractVideoBuffer::MapData QMemoryVideoBuffer::map(QVideoFrame::MapMode mode) { MapData mapData; if (!m_data.isEmpty()) { mapData.planeCount = 1; mapData.bytesPerLine[0] = m_bytesPerLine; // avoid detaching and extra copying in case the underlyingByteArray is // being held by textures or anything else. if (mode == QVideoFrame::ReadOnly) mapData.data[0] = reinterpret_cast(const_cast(m_data.constData())); else mapData.data[0] = reinterpret_cast(m_data.data()); mapData.dataSize[0] = m_data.size(); } return mapData; } QT_END_NAMESPACE