// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "qvideoframeconversionhelper_p.h" #ifdef QT_COMPILER_SUPPORTS_SSSE3 QT_BEGIN_NAMESPACE namespace { template void convert_to_ARGB32_ssse3(const QVideoFrame &frame, uchar *output) { FETCH_INFO_PACKED(frame) MERGE_LOOPS(width, height, stride, 4) quint32 *argb = reinterpret_cast(output); #if Q_BYTE_ORDER == Q_LITTLE_ENDIAN __m128i shuffleMask = _mm_set_epi8(12 + a, 12 + r, 12 + g, 12 + b, 8 + a, 8 + r, 8 + g, 8 + b, 4 + a, 4 + r, 4 + g, 4 + b, 0 + a, 0 + r, 0 + g, 0 + b); #else __m128i shuffleMask = _mm_set_epi8(15 - a, 15 - r, 15 - g, 15 - b, 11 - a, 11 - r, 11 - g, 11 - b, 7 - a, 7 - r, 7 - g, 7 - b, 3 - a, 3 - r, 3 - g, 3 - b); #endif using Pixel = const ArgbPixel; for (int y = 0; y < height; ++y) { const auto *pixel = reinterpret_cast(src); int x = 0; QT_MEDIA_ALIGN(16, argb, x, width) { *argb = pixel->convert(); ++pixel; ++argb; } for (; x < width - 7; x += 8) { __m128i pixelData = _mm_loadu_si128(reinterpret_cast(pixel)); __m128i pixelData2 = _mm_loadu_si128(reinterpret_cast(pixel + 4)); pixel += 8; pixelData = _mm_shuffle_epi8(pixelData, shuffleMask); pixelData2 = _mm_shuffle_epi8(pixelData2, shuffleMask); _mm_store_si128(reinterpret_cast<__m128i*>(argb), pixelData); _mm_store_si128(reinterpret_cast<__m128i*>(argb + 4), pixelData2); argb += 8; } // leftovers for (; x < width; ++x) { *argb = pixel->convert(); ++pixel; ++argb; } src += stride; } } } void QT_FASTCALL qt_convert_ARGB8888_to_ARGB32_ssse3(const QVideoFrame &frame, uchar *output) { convert_to_ARGB32_ssse3<0, 1, 2, 3>(frame, output); } void QT_FASTCALL qt_convert_ABGR8888_to_ARGB32_ssse3(const QVideoFrame &frame, uchar *output) { convert_to_ARGB32_ssse3<0, 3, 2, 1>(frame, output); } void QT_FASTCALL qt_convert_RGBA8888_to_ARGB32_ssse3(const QVideoFrame &frame, uchar *output) { convert_to_ARGB32_ssse3<3, 0, 1, 2>(frame, output); } void QT_FASTCALL qt_convert_BGRA8888_to_ARGB32_ssse3(const QVideoFrame &frame, uchar *output) { convert_to_ARGB32_ssse3<3, 2, 1, 0>(frame, output); } QT_END_NAMESPACE #endif