// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QFFMPEGAUDIOINPUT_H #define QFFMPEGAUDIOINPUT_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE class QAudioSource; class QAudioBuffer; namespace QFFmpeg { class AudioSourceIO; } // namespace QFFmpeg constexpr int DefaultAudioInputBufferSize = 4096; class QFFmpegAudioInput : public QAudioBufferSource, public QPlatformAudioInput { // for qobject_cast Q_OBJECT public: QFFmpegAudioInput(QAudioInput *qq); ~QFFmpegAudioInput() override; void setAudioDevice(const QAudioDevice &/*device*/) override; void setMuted(bool /*muted*/) override; void setVolume(float /*volume*/) override; void setBufferSize(int bufferSize); int bufferSize() const; protected: // ensures the underlying audio source is run if // the signal newAudioBuffer is connected void connectNotify(const QMetaMethod &signal) override; // postponly ensures that the underlying audio source is not run // if the signal newAudioBuffer is not connacted to any slot. void disconnectNotify(const QMetaMethod &signal) override; private: QFFmpeg::AudioSourceIO *m_audioIO = nullptr; std::unique_ptr m_inputThread; }; QT_END_NAMESPACE #endif // QPLATFORMAUDIOINPUT_H