// Copyright (C) 2022 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only /*! \example bakedlightmap \ingroup quick3d-examples \title Qt Quick 3D - Baked Lightmap Example \examplecategory {3D} \brief Demonstrates the use of baked lightmaps in a 3D scene. \image bakedlightmap-example.jpg This example demonstrates using fully baked lighting in a scene. As a result, the rendered scene looks a lot more realistic, mainly because of the added indirect illumination. With the help of a checkbox it also allows disabling lightmapping, thus allowing comparing the rendering results of the real-time and fully baked approaches. \section1 Setting up the Light The scene has a single point light. When the checkbox is checked, the \l{Light::bakeMode}{bakeMode} of the light is set to Light.BakeModeAll. \snippet bakedlightmap/main.qml light Setting the property to a value other than \l{Light::bakeMode}{Light.BakeModeDisabled} serves a double purpose: at lightmap baking time it indicates that the light is part of the lightmapped scene, contributing to it. At run time, when rendering the scene normally, it indicates the light is a fully or partially baked light, which leads to disabling certain real time calculations in materials for lightmapped models. This is why the checkbox toggles \c both the bakeMode property on the Light and also the enabled property of the BakedLightmap associated with the Model objects. \section1 Setting up the Model The \l{https://en.wikipedia.org/wiki/Cornell_box}{Cornell box} is a Model with 8 submeshes. This is encapsulated as the Box type, an instance of which is instantiated in the main scene. \snippet bakedlightmap/main.qml model This model both \c{participates} in the lightmapped scene, and has a lightmap \c{baked for it}. The former is indicated by the \l{Model::usedInBakedLighting}{usedInBakedLighting} property. This alone does not ensure our box miniscene gets a lightmap baked for it, only that it participates in lightmapping (i.e. the light rays can bounce off the model when calculating indirect illumination). To get the lightmap fully generated and then stored during the baking process, a \l BakedLightmap object with \l{BakedLightmap::enabled}{enabled} set to \c true is set as well. The \l{BakedLightmap::key}{key} specifies a unique identifier. For simple deployment, the application packs the generated lightmaps (\c{.exr} files) into the execuatble via the Qt resource system. The CMakeLists.txt lists \c{qlm_box.exr} to be added as a resource. When rebaking the lightmap, the application needs to be built again so the changed file is picked up. To ensure that the engine can find the file at run time, the \l{BakedLightmap::loadPrefix}{loadPrefix} is set. */