// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import QtQuick import QtQuick.Controls import QtQuick.Layouts import QtQuick3D // qmllint disable missing-property // Disabling missing-property because the targetMaterial property // will either be a PrincipaledMaterial or SpecularGlossyMaterial // but the shared properties are not part of the common base class ScrollView { id: rootView required property Material targetMaterial ScrollBar.horizontal.policy: ScrollBar.AlwaysOff width: availableWidth ColumnLayout { width: rootView.availableWidth MarkdownLabel { text: `# Clearcoat Clearcoat when enabled gives the appearance of another protective layer on top of the existing material. A real life analog would be a clear lacquer. ## Clearcoat Amount To enable the clearcoat layer, the value of Clearcoat amount must be change to something greater than 0.0. There is a cost for adding a clearcoat layer (basically doing all specular lighting for a second time) so is disabled by default. ` } RowLayout { Label { text: "Clearcoat Amount (" + rootView.targetMaterial.clearcoatAmount.toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0 to: 1 value: rootView.targetMaterial.clearcoatAmount onValueChanged: rootView.targetMaterial.clearcoatAmount = value } } MarkdownLabel { text: `### Clearcoat Fresnel Power This property decreases head-on reflections (looking directly at the surface) while maintaining reflections seen at grazing angles.` } RowLayout { Label { text: "Clearcoat Fresnel Power (" + (rootView.targetMaterial.clearcoatFresnelPower !== undefined ? rootView.targetMaterial.clearcoatFresnelPower.toFixed(2) : 5.0) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 10.0 value: (rootView.targetMaterial.clearcoatFresnelPower !== undefined ? rootView.targetMaterial.clearcoatFresnelPower : 5.0) onValueChanged: rootView.targetMaterial.clearcoatFresnelPower = value } } MarkdownLabel { text: `## Enable Clearcoat Fresnel ScaleBias The material will take Clearcoat Fresnel Scale and Clearcoat Fresnel Bias into account.` } RowLayout { Label { text: "Enable Clearcoat Fresnel ScaleBias" } Switch { checked: rootView.targetMaterial.clearcoatFresnelScaleBiasEnabled onCheckedChanged: { clearcoatFresnelScaleLabel.enabled = checked clearcoatFresnelScale.enabled = checked clearcoatFresnelBiasLabel.enabled = checked clearcoatFresnelBias.enabled = checked rootView.targetMaterial.clearcoatFresnelScaleBiasEnabled = checked } } } MarkdownLabel { id: clearcoatFresnelScaleLabel enabled: false text: `### Clearcoat Fresnel Scale This property scale head-on reflections (looking directly at the surface) while maintaining reflections seen at grazing angles.` } RowLayout { id: clearcoatFresnelScale enabled: false Label { text: "Clearcoat Fresnel scale (" + (rootView.targetMaterial.clearcoatFresnelScale !== undefined ? rootView.targetMaterial.clearcoatFresnelScale.toFixed(2) : 1.0) + ")" Layout.fillWidth: true } Slider { from: 0.0 to: 10.0 value: (rootView.targetMaterial.clearcoatFresnelScale !== undefined ? rootView.targetMaterial.clearcoatFresnelScale : 1.0) onValueChanged: rootView.targetMaterial.clearcoatFresnelScale = value } } MarkdownLabel { id: clearcoatFresnelBiasLabel enabled: false text: `### Clearcoat Fresnel Bias This property push forward head-on reflections (looking directly at the surface) while maintaining reflections seen at grazing angles.` } RowLayout { id: clearcoatFresnelBias enabled: false Label { text: "Clearcoat Fresnel Bias (" + (rootView.targetMaterial.clearcoatFresnelBias !== undefined ? rootView.targetMaterial.clearcoatFresnelBias.toFixed(2) : 0.0) + ")" Layout.fillWidth: true } Slider { from: -1.0 to: 1.0 value: (rootView.targetMaterial.clearcoatFresnelBias !== undefined ? rootView.targetMaterial.clearcoatFresnelBias : 0.0) onValueChanged: rootView.targetMaterial.clearcoatFresnelBias = value } } MarkdownLabel { text: `### Clearcoat Map The Clearcoat Map is a single channel texture in which when multiplied against the Clearcoat Amount property determines what the clearcoat amount is for the material.` } ComboBox { id: clearcoatChannelComboBox textRole: "text" valueRole: "value" implicitContentWidthPolicy: ComboBox.WidestText onActivated: rootView.targetMaterial.clearcoatChannel = currentValue Component.onCompleted: currentIndex = indexOfValue(rootView.targetMaterial.clearcoatChannel) model: [ { value: PrincipledMaterial.R, text: "Red Channel"}, { value: PrincipledMaterial.G, text: "Green Channel"}, { value: PrincipledMaterial.B, text: "Blue Channel"}, { value: PrincipledMaterial.A, text: "Alpha Channel"} ] } TextureSourceControl { defaultTexture: "maps/noise.png" defaultClearColor: "black" onTargetTextureChanged: { rootView.targetMaterial.clearcoatMap = targetTexture } } MarkdownLabel { text: `## Clearcoat Roughness Just like the base material layer, the Clearcoat layer also has has a roughness property. The Clearcoat Roughness property will make the specular reflection of the clearcoat layer more diffuse.` } RowLayout { Label { text: "Clearcoat Roughness (" + rootView.targetMaterial.clearcoatRoughnessAmount.toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0 to: 1 value: rootView.targetMaterial.clearcoatRoughnessAmount onValueChanged: rootView.targetMaterial.clearcoatRoughnessAmount = value } } MarkdownLabel { text: `### Clearcoat Roughness Map The Clearcoat Roughness Map is a single channel texture in which when multiplied against the Clearcoat Roughness Amount property determines the roughness of the clearcoat layer for the material.` } ComboBox { id: clearcoatRoughnessChannelComboBox textRole: "text" valueRole: "value" implicitContentWidthPolicy: ComboBox.WidestText onActivated: rootView.targetMaterial.clearcoatRoughnessChannel = currentValue Component.onCompleted: currentIndex = indexOfValue(rootView.targetMaterial.clearcoatRoughnessChannel) model: [ { value: PrincipledMaterial.R, text: "Red Channel"}, { value: PrincipledMaterial.G, text: "Green Channel"}, { value: PrincipledMaterial.B, text: "Blue Channel"}, { value: PrincipledMaterial.A, text: "Alpha Channel"} ] } TextureSourceControl { defaultTexture: "maps/noise.png" defaultClearColor: "black" onTargetTextureChanged: { rootView.targetMaterial.clearcoatRoughnessMap = targetTexture } } MarkdownLabel { text: `## Clearcoat Normal Map Finally, the clearcoat layer also supports applying a normal map to further define the surface details. This normal map works the same way as the Normal Map property of PrincipledMaterial, just only applies to the clearcoat layer. It is possible that the material would have two normal maps applied in this case. ` } TextureSourceControl { defaultTexture: "maps/metallic/normal.jpg" defaultClearColor: Qt.rgba(0.5, 0.5, 1.0, 1.0) stampMode: true stampSource: "maps/normal_stamp.png" onTargetTextureChanged: { rootView.targetMaterial.clearcoatNormalMap = targetTexture } } MarkdownLabel { text: `### Clearcoat Normal Strength By adjusting the normal strength you will see that the amount of influence the normal map has on the material changes.` } RowLayout { Label { text: "Clearcoat Normal Strength (" + rootView.targetMaterial.clearcoatNormalStrength.toFixed(2) + ")" Layout.fillWidth: true } Slider { from: 0 to: 1 value: rootView.targetMaterial.clearcoatNormalStrength onValueChanged: rootView.targetMaterial.clearcoatNormalStrength = value } } } } // qmllint enable missing-property