// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only /*! \title Virtual Assistant \ingroup quick3d-examples \example virtualassistant \examplecategory {3D} \brief Qt Quick application that presents a 3D model of a virtual assistant with dynamic animations created using QML and timelines. \meta {tag} {quick,quick3D} \image VirtualAssistantHome.png The \e{Virtual Assistant} example demonstrates how to bring a 3D model of a virtual assistant to life through timeline animations, increasing user engagement and interaction. \section1 Importing 3D Model To load the model in \QDS, it is enough to import the .gltf file to the project. \QDS then automatically creates a QML file that represents the object. It also generates the necessary assets. Without \QDS, you must manually run the \l{Balsam Asset Import Tool}{Balsam} tool. In this example, the generated QML file was modified to introduce the states, animations, and additional invisible models that allow picking specific parts of the Virtual Assistant. \section1 Preparing Scene Environment The scene uses HDR images to create a skybox and to provide natural lighting. \quotefromfile virtualassistant/content/Screen01.ui.qml \skipto environment \printuntil vignetteRadius \printuntil } \section1 Camera Options Camera properties can be changed from the Settings panel. You can manipulate the field of view (FOV) and skybox rotation using sliders. The checkbox enables an \l OrbitCameraController that allows you to also interactively change camera position and rotation. \section1 Animations The animations are created using multiple \l {Timeline} timelines and \l {Keyframe} keyframes. Each \l {Timeline} is connected with a different state of the Virtual Assistant. When the state changes, the connected animations start playing immediately. At the end of each animation, the object returns to the default state and restores the default values, such as position and rotation of the model \l {Node} {nodes}. The animations change the properties values of the nodes in our skeleton and modify the weight of different \l {MorphTarget} {morph targets} to animate the face elements (eyes, mouth). Use the buttons on the Animations panel to run the animations. You also click on specific model elements like hands, lower body, and face to activate animation related to that part of the model. \section2 Skeleton Animations \list \li Entry animation \li Exit animation \li Exploring scene animation \li Backflip animation \li Low body bouncing animation \li Right and left hand waving animation \endlist \section2 Morph Target Animations \list \li Face animations (Happy and Sad) \endlist Sample implementation of the waving animation on the model's left hand: \snippet virtualassistant/asset_imports/Quick3DAssets/VirtualAssistant/VirtualAssistant.qml wavingAnim */