// Copyright (C) 2024 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause import QtQuick import QtQuick3D pragma ComponentBehavior: Bound AxisGadget { source: "meshes/rotate_mesh.mesh" property quaternion originalRot property vector3d pressOffset property vector3d rotationPlaneNormal property vector3d rotationAxis function getAngleFromRay(pos: vector3d, dir: vector3d) : real { const origin = scenePosition const point3D = linePlaneIntersection(origin, rotationPlaneNormal, pos, dir) const dragOffset = point3D.minus(origin).normalized() const cos = dragOffset.dotProduct(pressOffset) const sin = dragOffset.crossProduct(pressOffset).dotProduct(rotationPlaneNormal) return -Math.atan2(sin, cos) } function linePlaneIntersection(planePoint: vector3d, planeNormal: vector3d, linePoint: vector3d, lineDirection: vector3d): vector3d { let dot = planeNormal.dotProduct(lineDirection) if (dot === 0) { console.log("This should not happen") return planePoint } const t = (planeNormal.dotProduct(planePoint) - planeNormal.dotProduct(linePoint)) / dot return linePoint.plus(lineDirection.times(t)) } onPressed: (pos, dir) => { originalRot = controlledObject.rotation rotationAxis = controlledObject.mapDirectionToScene(axisDirection).normalized() const dot = rotationAxis.dotProduct(dir) // protect against rotation gadget being edge on: rotationPlaneNormal = Math.abs(dot) < 0.2 ? dir.times(-1) : rotationAxis const origin = scenePosition pressOffset = linePlaneIntersection(origin, rotationPlaneNormal, pos, dir).minus(origin).normalized() } onMoved: (pos, dir) => { const angle = getAngleFromRay(pos, dir) controlledObject.rotation = originalRot.times(Quaternion.fromAxisAndAngle(axisDirection, angle * 180 / Math.PI)) } }